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Welcome at the Interface Culture program website.

Acting as creative artists and researchers, students learn how to advance the state of the art of current interface technologies and applications. Through interdisciplinary research and team work, they also develop new aspects of interface design including its cultural and social applications. The themes elaborated under the Master's programme in relation to interactive technologies include Interactive Environments, Interactive Art, Ubiquitous Computing, game design, VR and MR environments, Sound Art, Media Art, Web-Art, Software Art, HCI research and interaction design.

The Interface Culture program at the Linz University of Arts Department of Media was founded in 2004 by Christa Sommerer and Laurent Mignonneau. The program teaches students of human-machine interaction to develop innovative interfaces that harness new interface technologies at the confluence of art, research, application and design, and to investigate the cultural and social possibilities of implementing them.

The term "interface" is omnipresent nowadays. Basically, it describes an intersection or linkage between different computer systems that makes use of hardware components and software programs to enable the exchange and transmission of digital information via communications protocols.

However, an interface also describes the hook-up between human and machine, whereby the human qua user undertakes interaction as a means of operating and influencing the software and hardware components of a digital system. An interface thus enables human beings to communicate with digital technologies as well as to generate, receive and exchange data. Examples of interfaces in very widespread use are the mouse-keyboard interface and graphical user interfaces (i.e. desktop metaphors). In recent years, though, we have witnessed rapid developments in the direction of more intuitive and more seamless interface designs; the fields of research that have emerged include ubiquitous computing, intelligent environments, tangible user interfaces, auditory interfaces, VR-based and MR-based interaction, multi-modal interaction (camera-based interaction, voice-driven interaction, gesture-based interaction), robotic interfaces, natural interfaces and artistic and metaphoric interfaces.

Artists in the field of interactive art have been conducting research on human-machine interaction for a number of years now. By means of artistic, intuitive, conceptual, social and critical forms of interaction design, they have shown how digital processes can become essential elements of the artistic process.
Ars Electronica and in particular the Prix Ars Electronica's Interactive Art category launched in 1991 has had a powerful impact on this dialog and played an active role in promoting ongoing development in this field of research.

The Interface Cultures program is based upon this know-how. It is an artistic-scientific course of study to give budding media artists and media theoreticians solid training in creative and innovative interface design. Artistic design in these areas includes interactive art, netart, software art, robotic art, soundart, noiseart, games & storytelling and mobile art, as well as new hybrid fields like genetic art, bioart, spaceart and nanoart.

It is precisely this combination of technical know-how, interdisciplinary research and a creative artistic-scientific approach to a task that makes it possible to develop new, creative interfaces that engender progressive and innovative artistic-creative applications for media art, media design, media research and communication.

MITTEILUNG

Oh Bondage, Up Yours! *

6. November 2025, 18.00 Uhr Blickle Kino im Belvedere 21, Wien

Screening: The Invisible Women of Erste Campus | Nightcleaners

Filmscreening, organisiert von Johanna Luisa Müller, wissenschaftliche Mitarbeiterin des VALIE EXPORT Centers Linz,  in Kooperation mit dem Belvedere 21 Wien.
Es wird u.a. Nightcleaners (1975) vom Berwick Street Collective gezeigt, ein Film, mit dem sie sich intensiv im Rahmen ihrer Doktorarbeit auseinandersetzt. 

Nightcleaners (1975) des Berwick Street Film Collectives (Marc Karlin, Mary Kelly, James Scott & Humphry Trevelyan) ist ein Schlüsselfilm des britischen Polit-Kinos der 1970er-Jahre. Das Kollektiv porträtiert Londoner Nachtarbeiterinnen im Kampf um bessere Arbeitsbedingungen und hinterfragt mit innovativen filmischen Mitteln die Machtverhältnisse zwischen Reinigungskräften, Unternehmen und Gewerkschaften. Den Filmemacher*innen gelingt es dabei, eine Verbindung zwischen der Sichtbarmachung von Reinigungsarbeit und den Bedingungen des Mediums Film herzustellen.

Die Künstlerin Sanja Iveković knüpft in ihrer Videoarbeit The Invisible Women of Erste Campus (2016) an diesen Film an. Als Auftragswerk im Rahmen des Kunst-am-Bau-Projekts für den Erste Campus widmet sich Iveković den unsichtbaren Frauen des Bürokomplexes. Rund 40 Jahre später stellt sie erneut – in aktivistisch-feinfühliger Manier – Fragen zu den Arbeitsbedingungen von Frauen, die aufgrund von Geschlecht, Klasse und Herkunft intersektional benachteiligt sind.

Die Verbindung der beiden Filme sowie ihre historische Verortung und ungebrochene Aktualität werden in einem Gespräch zwischen Johanna Müller (PhD-Kandidatin, VALIE EXPORT Center), Stefanie Reisinger (Kuratorin, Belvedere) und Kathrin Rhomberg (unabhängige Kuratorin und Leiterin der Kontakt Sammlung) thematisiert.

* Songtitel der britischen Band X-ray Spex, der im Jahr 1977 als feministische Hymne der Punk-Bewegung Kapitalismuskritik übt.

Filmprogramm
Sanja Iveković, The Invisible Women of Erste Campus (2016), 27 min
Berwick Street Film Collective, Nightcleaners (1975), 90 min

Tickets
Teilnahme kostenlos
Die Teilnahme im Blickle Kino ist nur mit kostenlosem Veranstaltungsticket möglich. Bitte hier buchen: www.belvedere.at/event-tickets

Gefördert durch die Kunstuniversität Linz.

Screening.pdf