Acting as creative artists and researchers, students learn how to advance the state of the art of current interface technologies and applications. Through interdisciplinary research and team work, they also develop new aspects of interface design including its cultural and social applications. The themes elaborated under the Master's programme in relation to interactive technologies include Interactive Environments, Interactive Art, Ubiquitous Computing, game design, VR and MR environments, Sound Art, Media Art, Web-Art, Software Art, HCI research and interaction design.
The Interface Culture program at the Linz University of Arts Department of Media was founded in 2004 by Christa Sommerer and Laurent Mignonneau. The program teaches students of human-machine interaction to develop innovative interfaces that harness new interface technologies at the confluence of art, research, application and design, and to investigate the cultural and social possibilities of implementing them.
The term "interface" is omnipresent nowadays. Basically, it describes an intersection or linkage between different computer systems that makes use of hardware components and software programs to enable the exchange and transmission of digital information via communications protocols.
However, an interface also describes the hook-up between human and machine, whereby the human qua user undertakes interaction as a means of operating and influencing the software and hardware components of a digital system. An interface thus enables human beings to communicate with digital technologies as well as to generate, receive and exchange data. Examples of interfaces in very widespread use are the mouse-keyboard interface and graphical user interfaces (i.e. desktop metaphors). In recent years, though, we have witnessed rapid developments in the direction of more intuitive and more seamless interface designs; the fields of research that have emerged include ubiquitous computing, intelligent environments, tangible user interfaces, auditory interfaces, VR-based and MR-based interaction, multi-modal interaction (camera-based interaction, voice-driven interaction, gesture-based interaction), robotic interfaces, natural interfaces and artistic and metaphoric interfaces.
Artists in the field of interactive art have been conducting research on human-machine interaction for a number of years now. By means of artistic, intuitive, conceptual, social and critical forms of interaction design, they have shown how digital processes can become essential elements of the artistic process.
Ars Electronica and in particular the Prix Ars Electronica's Interactive Art category launched in 1991 has had a powerful impact on this dialog and played an active role in promoting ongoing development in this field of research.
The Interface Cultures program is based upon this know-how. It is an artistic-scientific course of study to give budding media artists and media theoreticians solid training in creative and innovative interface design. Artistic design in these areas includes interactive art, netart, software art, robotic art, soundart, noiseart, games & storytelling and mobile art, as well as new hybrid fields like genetic art, bioart, spaceart and nanoart.
It is precisely this combination of technical know-how, interdisciplinary research and a creative artistic-scientific approach to a task that makes it possible to develop new, creative interfaces that engender progressive and innovative artistic-creative applications for media art, media design, media research and communication.
6. Mai 2025, 16.00 bis 17.30 Uhr Kunstuniversität Linz, Hauptplatz 8, 2. OG, 4020 Linz
Mediales Gestalten lädt zu performativem Gastvortrag, von Rehema Chachage, mit Lesung, Hörstück und Videoeinspielung.
Yee Kididi Kiziha ist ein Ausdruck in der Sprache Chasu, entnommen aus einem christlichen Liederbuch, das häufig im Haus der Großmutter von Prof. Chachage bei Familientreffen gesungen wurde. Auf Englisch lässt sich der Ausdruck etwa mit „Es ist wahrlich erfreulich (Menschen/Familie sich versammeln zu sehen)“ übersetzen.
Diese Performance stellt das Konzept der Gemeinschaft in den Mittelpunkt und schlägt es als Methode für künstlerische Prozesse vor. In dem performativen Vortrag untersucht Rehema Chachage Wissensformen, die in Momenten des Zusammenkommens entstehen, und reflektiere darüber, wie solches Wissen durch Zusammenarbeit generationenübergreifend vermittelt und im eigenen künstlerischen Schaffen bewahrt werden kann.
Rehema Chachage
b.1987, Dar es Salaam
Rehema Chachage has a research-driven, process-based practice characterized by a diverse range of media and methods. Grounded in generational knowledge, memory, and alternative storytelling methodologies, her work integrates performance, photography, video, olfactory, voice, text, and installation to create immersive, multisensory installations which engage visuality, sound, and scent. Central to her practice is an exploration of matrilineal family memory, developed in collaboration with her mother and grandmother. Together, they create a “performative archive” that weaves memory, stories, songs, rituals, and oral traditions into an open, ongoing process—akin to an open weave—with the body functioning as both a site and medium for historical knowledge production. Through collective, polyphonic engagements, Chachage maps histories, spaces, and embodied narratives, offering alternative methodologies for engaging with the past and refusing erasure.
Chachage holds a BA in Fine Art (2009) from the Michaelis School of Fine Art, University of Cape Town, and an MA in Contemporary Art Theory (2018) from Goldsmiths, University of London. She finalizing her PhD in Practice at the Academy of Fine Arts, Vienna. Her work has been exhibited widely in Africa, Europe, Asia, and the Americas. She has been shortlisted for the Henrike Grohs Art Award (2020), the Vordemberge-Gildewart Award (2022), and the Belvedere Art Award (2024); and she is a recipient of the LIVE WORKS Performance Act Award (2019) and the H13 Lower Austria Prize for Performance (2023).
rehemachachage.co.tz