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Welcome at the Interface Culture program website.

Acting as creative artists and researchers, students learn how to advance the state of the art of current interface technologies and applications. Through interdisciplinary research and team work, they also develop new aspects of interface design including its cultural and social applications. The themes elaborated under the Master's programme in relation to interactive technologies include Interactive Environments, Interactive Art, Ubiquitous Computing, game design, VR and MR environments, Sound Art, Media Art, Web-Art, Software Art, HCI research and interaction design.

The Interface Culture program at the Linz University of Arts Department of Media was founded in 2004 by Christa Sommerer and Laurent Mignonneau. The program teaches students of human-machine interaction to develop innovative interfaces that harness new interface technologies at the confluence of art, research, application and design, and to investigate the cultural and social possibilities of implementing them.

The term "interface" is omnipresent nowadays. Basically, it describes an intersection or linkage between different computer systems that makes use of hardware components and software programs to enable the exchange and transmission of digital information via communications protocols.

However, an interface also describes the hook-up between human and machine, whereby the human qua user undertakes interaction as a means of operating and influencing the software and hardware components of a digital system. An interface thus enables human beings to communicate with digital technologies as well as to generate, receive and exchange data. Examples of interfaces in very widespread use are the mouse-keyboard interface and graphical user interfaces (i.e. desktop metaphors). In recent years, though, we have witnessed rapid developments in the direction of more intuitive and more seamless interface designs; the fields of research that have emerged include ubiquitous computing, intelligent environments, tangible user interfaces, auditory interfaces, VR-based and MR-based interaction, multi-modal interaction (camera-based interaction, voice-driven interaction, gesture-based interaction), robotic interfaces, natural interfaces and artistic and metaphoric interfaces.

Artists in the field of interactive art have been conducting research on human-machine interaction for a number of years now. By means of artistic, intuitive, conceptual, social and critical forms of interaction design, they have shown how digital processes can become essential elements of the artistic process.
Ars Electronica and in particular the Prix Ars Electronica's Interactive Art category launched in 1991 has had a powerful impact on this dialog and played an active role in promoting ongoing development in this field of research.

The Interface Cultures program is based upon this know-how. It is an artistic-scientific course of study to give budding media artists and media theoreticians solid training in creative and innovative interface design. Artistic design in these areas includes interactive art, netart, software art, robotic art, soundart, noiseart, games & storytelling and mobile art, as well as new hybrid fields like genetic art, bioart, spaceart and nanoart.

It is precisely this combination of technical know-how, interdisciplinary research and a creative artistic-scientific approach to a task that makes it possible to develop new, creative interfaces that engender progressive and innovative artistic-creative applications for media art, media design, media research and communication.

DATE

PHD-KOLLOQUIUM WS 2025

28. und 29. Oktober 2025 Domgasse 1, Audimax, 4020 Linz

Herzliche Einladung!

Programm

OCTOBER 28th: PhD Poster Presentation

18.30 - 20.00: Join us for some drinks and discussions!

Following projects will be featured:

Simone Barlian: 100 000 plateaus. Zwischen Kunst und Kuratieren – Was Raumpraxen zu gesellschaftlichen Prozessen beisteuern 

Florian Hareter: 60x85x60 (schaum + wasser) 
 
Ellie Kyuangran Heo: It’s Not Easy Bein’ Green: An Artistic Exploration of Human Perceptions of Plants 

Simon Hochleitner: Digitale Simulacra - welchen Mehrwert bieten digitale Replikate? 
 
Jieyuan Huang: Based on Technical Images: Mixed-State Objects and Media Spaces 
 
Andressa Felix Miyazato: Somatic Memorialisation: Poetics of Re-signification Toward a (De)colonial Praxeological Dance Research 

Maria Esperanza Sasaki Otani: DADA-TATA: Interactive Art for Children Focused on Personal Data Processing and Their Digital Rights 
 
Ana Belén Palacios: WomenAmasamientoNature: A historicization of Ecuadorian women’s socionatural design practices 

Gabriele Aquije Zegarra: Culinary Return 
 
Yinglin Zhou: Connecting The Surface and Internal Worlds - Technical Anomalies in Virtual Space - in an Interdisciplinary Field 

The posters will be exhibited at the University of Art and Design Linz following the Colloquium. Details to follow!  

OCTOBER 29th: PhD Colloquium

10.00 - 10.10: Welcome

10.10 - 12.10: Panel ZHdK  
Introduction 

Julie Born Schwartz: APPROACHING DEATH: transforming our conversations around fear of dying 
 
11.20 - 11.50: Coffee Break 

11.50 - 13.30: Panel ZHdK  
Laurence Favre: Expanded Spectropoetics : a Methodology of the Anarchive 
Ellie Kyungran Heo: Whoosh to Wish 

13.30 - 14.30: Lunch Break

14.30 - 15.15: Ruth Olshan: Dramaturgie und Bildsprache in Filmen und Literatur für Kinder und junge Erwachsene - Das Genre der "ersten Male". 

15.15 - 16:00: Angelika Wienerroither: What happens when I regard the world from a ship? 

Salonschiff Fräulein Florentine
17.30: Get-Together


May onwards, PhD candidates of the University of Arts Linz can apply for partial funding of their travel and accommodation costs. Please contact the ÖH student representation: oeh.stv-phd@kunstuni-linz.at