zum Inhalt

Welcome at the Interface Culture program website.

Acting as creative artists and researchers, students learn how to advance the state of the art of current interface technologies and applications. Through interdisciplinary research and team work, they also develop new aspects of interface design including its cultural and social applications. The themes elaborated under the Master's programme in relation to interactive technologies include Interactive Environments, Interactive Art, Ubiquitous Computing, game design, VR and MR environments, Sound Art, Media Art, Web-Art, Software Art, HCI research and interaction design.

The Interface Culture program at the Linz University of Arts Department of Media was founded in 2004 by Christa Sommerer and Laurent Mignonneau. The program teaches students of human-machine interaction to develop innovative interfaces that harness new interface technologies at the confluence of art, research, application and design, and to investigate the cultural and social possibilities of implementing them.

The term "interface" is omnipresent nowadays. Basically, it describes an intersection or linkage between different computer systems that makes use of hardware components and software programs to enable the exchange and transmission of digital information via communications protocols.

However, an interface also describes the hook-up between human and machine, whereby the human qua user undertakes interaction as a means of operating and influencing the software and hardware components of a digital system. An interface thus enables human beings to communicate with digital technologies as well as to generate, receive and exchange data. Examples of interfaces in very widespread use are the mouse-keyboard interface and graphical user interfaces (i.e. desktop metaphors). In recent years, though, we have witnessed rapid developments in the direction of more intuitive and more seamless interface designs; the fields of research that have emerged include ubiquitous computing, intelligent environments, tangible user interfaces, auditory interfaces, VR-based and MR-based interaction, multi-modal interaction (camera-based interaction, voice-driven interaction, gesture-based interaction), robotic interfaces, natural interfaces and artistic and metaphoric interfaces.

Artists in the field of interactive art have been conducting research on human-machine interaction for a number of years now. By means of artistic, intuitive, conceptual, social and critical forms of interaction design, they have shown how digital processes can become essential elements of the artistic process.
Ars Electronica and in particular the Prix Ars Electronica's Interactive Art category launched in 1991 has had a powerful impact on this dialog and played an active role in promoting ongoing development in this field of research.

The Interface Cultures program is based upon this know-how. It is an artistic-scientific course of study to give budding media artists and media theoreticians solid training in creative and innovative interface design. Artistic design in these areas includes interactive art, netart, software art, robotic art, soundart, noiseart, games & storytelling and mobile art, as well as new hybrid fields like genetic art, bioart, spaceart and nanoart.

It is precisely this combination of technical know-how, interdisciplinary research and a creative artistic-scientific approach to a task that makes it possible to develop new, creative interfaces that engender progressive and innovative artistic-creative applications for media art, media design, media research and communication.

CONFERENCE

Save the Date: Sensing Fungi. Invisible Agencies and the Underground

8. bis 10. Oktober 2025

Das ifk lädt zur Tagung

Fungi are everywhere. They colonize our bodies and environments, enrich food and medicine, provide sustainable materials, and some even withstand the most extreme conditions. With their refined perceptual capacities, fungi are masters of adaptation and collaboration, engaging in myriad forms of symbiosis. Through their wood-wide webs, mycelial networks supply forests with vital resources and infrastructure while sequestering large amounts of carbon. They can divide into multiple individuals and persist for millennia—challenging prevailing notions of identity and terminality.

From shamans and witches to lucky New Year’s fly agarics and the psychedelic movement, fungi have always been woven into human culture. Yet as mediators between organic and inorganic matter, feared for their toxicity, and resisting categorization as well as cultivation, they have long been sidelined by academia—relegated to the underworld, dark spaces, and a secret knowledge embodying the unconscious »other« of an enlightened, rationalized view of nature and culture. Given today’s socio-ecological challenges, fungi offer a generative ground for rethinking ecological practice and more-than-human coexistence from below.

Concept: Co.Lab Mycelial Space / Sarah Kolb & Jutta Strohmaier (Linz)

Participants: Ilka Becker (Mainz), Magdalena Breitwieser (Linz), Roberto Dell’Orco (Paris), Jitka Effenberger (Linz), Johanna Ficht (Berlin), Erik Göngrich (Berlin), Karin Harrasser (Linz/Wien), Peter Holzinger (Linz), Julia Ihls (Karlsruhe), Charlotte Janis (Paris), Maria Kobylenko (Berlin), Patricia Ononiwu Kaishian (New York), Fabricio Lamoncha (Linz), Flavia Matei (Linz), Peter McCoy (Portland), Maja-Lisa Müller (Bielefeld), Yasmine Ostendorf-Rodríguez (Mexico City), Alison Pouliot (Victoria/Biel), Nora Wilhelm (Berlin), Feifei Zhou (New York)

In cooperation with the Wiener Pilzfestspiele