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Welcome at the Interface Culture program website.

Acting as creative artists and researchers, students learn how to advance the state of the art of current interface technologies and applications. Through interdisciplinary research and team work, they also develop new aspects of interface design including its cultural and social applications. The themes elaborated under the Master's programme in relation to interactive technologies include Interactive Environments, Interactive Art, Ubiquitous Computing, game design, VR and MR environments, Sound Art, Media Art, Web-Art, Software Art, HCI research and interaction design.

The Interface Culture program at the Linz University of Arts Department of Media was founded in 2004 by Christa Sommerer and Laurent Mignonneau. The program teaches students of human-machine interaction to develop innovative interfaces that harness new interface technologies at the confluence of art, research, application and design, and to investigate the cultural and social possibilities of implementing them.

The term "interface" is omnipresent nowadays. Basically, it describes an intersection or linkage between different computer systems that makes use of hardware components and software programs to enable the exchange and transmission of digital information via communications protocols.

However, an interface also describes the hook-up between human and machine, whereby the human qua user undertakes interaction as a means of operating and influencing the software and hardware components of a digital system. An interface thus enables human beings to communicate with digital technologies as well as to generate, receive and exchange data. Examples of interfaces in very widespread use are the mouse-keyboard interface and graphical user interfaces (i.e. desktop metaphors). In recent years, though, we have witnessed rapid developments in the direction of more intuitive and more seamless interface designs; the fields of research that have emerged include ubiquitous computing, intelligent environments, tangible user interfaces, auditory interfaces, VR-based and MR-based interaction, multi-modal interaction (camera-based interaction, voice-driven interaction, gesture-based interaction), robotic interfaces, natural interfaces and artistic and metaphoric interfaces.

Artists in the field of interactive art have been conducting research on human-machine interaction for a number of years now. By means of artistic, intuitive, conceptual, social and critical forms of interaction design, they have shown how digital processes can become essential elements of the artistic process.
Ars Electronica and in particular the Prix Ars Electronica's Interactive Art category launched in 1991 has had a powerful impact on this dialog and played an active role in promoting ongoing development in this field of research.

The Interface Cultures program is based upon this know-how. It is an artistic-scientific course of study to give budding media artists and media theoreticians solid training in creative and innovative interface design. Artistic design in these areas includes interactive art, netart, software art, robotic art, soundart, noiseart, games & storytelling and mobile art, as well as new hybrid fields like genetic art, bioart, spaceart and nanoart.

It is precisely this combination of technical know-how, interdisciplinary research and a creative artistic-scientific approach to a task that makes it possible to develop new, creative interfaces that engender progressive and innovative artistic-creative applications for media art, media design, media research and communication.

When soft actuators meet textiles 2025

Eröffnung: 10. Juni 2025, 18.00 Uhr; Ausstellung bis 12. Juni 2025 Kunstuniversität Linz, Hauptplatz 6, 4020 Linz

Gemeinsam organisierte Ausstellung  von der Ecole des Arts Déco-PSL, der Kunstuniversität Linz, der Johannes Kepler Universität und der Schwedischen Textilschule im Rahmen des SOFTWEAR-Projekts als Satellitenveranstaltung von EuroEAP.

„When Soft Actuators Meet Textiles“ ist eine Initiative des Doktorandennetzwerks SOFTWEAR in Kooperation mit der Kunstuniversität Linz. Forscher, Künstler, Designer und Ingenieure wurden eingeladen, ihre Arbeiten an der Schnittstelle von Soft Actuators, Wearables und Textilien zu präsentieren, um einen interdisziplinären Dialog zwischen Kunst und Wissenschaft zu diesem Thema zu fördern. Entdecken Sie 16 spannende Projekte, bei denen Aktuatoren weicher werden und Textilien ein Verhalten annehmen.

Beteiligte Studierende
Vivian Aubert, Carin Backe, Malou Beemer, Agustina Bello-Decurnex,  Christina Bodenstein, Edwin Dertien, Laura Devendorf, Delia Dumitrescu, Jan van Erp, Louise Furie, Jose Gabriel Martinez, Matthew Gardiner, Li Guo, Edwin Jager, Dasha Kolesnyk, Lingxiao Luo, Angelika Mader, Elizabeth Meiklejohn, Michael Padaritsch, Nils-Krister Persson, Ana Piñeyro, Irene Posch, Cédric Plesse, René Preuer, Abd Ul Qadeer, Birna van Riemsdijk, Valentina Potnik, Jean-Louis Viovy, Wouter Vos, Judith Weda, Rafal Ziembicki

Ausstellungsleitung: 
Aurélie Mosse (Ecole des Arts Décoratifs – PSL), Ingrid Graz (Johannes Kepler Universität), Elke Bachlmair, Irene Posch (Universität der Künste Linz), Nils-Krister Persson (Högskolan i Borås).

Diese Ausstellung wurde durch das Horizon 2020 MSCA-DN-Programm der Europäischen Union (Fördervereinbarung Nr. 101072920) und von der Kunstuniversität Linz gefördert.

softmatters.ensadlab.fr/when-soft-actuators-meet-textiles-2025