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Welcome at the Interface Culture program website.

Acting as creative artists and researchers, students learn how to advance the state of the art of current interface technologies and applications. Through interdisciplinary research and team work, they also develop new aspects of interface design including its cultural and social applications. The themes elaborated under the Master's programme in relation to interactive technologies include Interactive Environments, Interactive Art, Ubiquitous Computing, game design, VR and MR environments, Sound Art, Media Art, Web-Art, Software Art, HCI research and interaction design.

The Interface Culture program at the Linz University of Arts Department of Media was founded in 2004 by Christa Sommerer and Laurent Mignonneau. The program teaches students of human-machine interaction to develop innovative interfaces that harness new interface technologies at the confluence of art, research, application and design, and to investigate the cultural and social possibilities of implementing them.

The term "interface" is omnipresent nowadays. Basically, it describes an intersection or linkage between different computer systems that makes use of hardware components and software programs to enable the exchange and transmission of digital information via communications protocols.

However, an interface also describes the hook-up between human and machine, whereby the human qua user undertakes interaction as a means of operating and influencing the software and hardware components of a digital system. An interface thus enables human beings to communicate with digital technologies as well as to generate, receive and exchange data. Examples of interfaces in very widespread use are the mouse-keyboard interface and graphical user interfaces (i.e. desktop metaphors). In recent years, though, we have witnessed rapid developments in the direction of more intuitive and more seamless interface designs; the fields of research that have emerged include ubiquitous computing, intelligent environments, tangible user interfaces, auditory interfaces, VR-based and MR-based interaction, multi-modal interaction (camera-based interaction, voice-driven interaction, gesture-based interaction), robotic interfaces, natural interfaces and artistic and metaphoric interfaces.

Artists in the field of interactive art have been conducting research on human-machine interaction for a number of years now. By means of artistic, intuitive, conceptual, social and critical forms of interaction design, they have shown how digital processes can become essential elements of the artistic process.
Ars Electronica and in particular the Prix Ars Electronica's Interactive Art category launched in 1991 has had a powerful impact on this dialog and played an active role in promoting ongoing development in this field of research.

The Interface Cultures program is based upon this know-how. It is an artistic-scientific course of study to give budding media artists and media theoreticians solid training in creative and innovative interface design. Artistic design in these areas includes interactive art, netart, software art, robotic art, soundart, noiseart, games & storytelling and mobile art, as well as new hybrid fields like genetic art, bioart, spaceart and nanoart.

It is precisely this combination of technical know-how, interdisciplinary research and a creative artistic-scientific approach to a task that makes it possible to develop new, creative interfaces that engender progressive and innovative artistic-creative applications for media art, media design, media research and communication.

MITTEILUNG

Black Holes and «One Hundred Thousand Suns»

27. November 2025 Bibliotheca Hertziana, Max Planck Institute for Art History, Rom

Seminar und Workshop von Eszter Poloniy, Lehrende der Kunstgeschichte und Kunsttheorie / Gender Studies / kuratorische Praxis.

Vortragende: Dr. Eszter Polonyi, Dr. Sašo Grozdanov, and Rohini Devasher

In this interdisciplinary seminar, an artist, a historian and a physicist come together to explore how visual methods produce knowledge about astronomical phenomena.
How does the human observer approach the unseeable, the unknowable? In 2019, the iconic visualization of a black hole was released by the Event Horizon Telescope. This builds upon a long history of visual methods in observing celestial objects, from drawing to analog and digital photography. The seminar revolves around Dr. Eszter Polonyi and Dr. Sašo Grozdanov’s work on black holes and photography, and on Rohini Devasher’s artistic practice on portraying the Sun. We explore visual methodologies and interdisciplinary work processes – spanning art, physics, and history – through the lense of the astronomical image.

Rohinh Devasher, Twin Suns (video still), 2023-24 © Rohini Devasher