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Welcome at the Interface Culture program website.

Acting as creative artists and researchers, students learn how to advance the state of the art of current interface technologies and applications. Through interdisciplinary research and team work, they also develop new aspects of interface design including its cultural and social applications. The themes elaborated under the Master's programme in relation to interactive technologies include Interactive Environments, Interactive Art, Ubiquitous Computing, game design, VR and MR environments, Sound Art, Media Art, Web-Art, Software Art, HCI research and interaction design.

The Interface Culture program at the Linz University of Arts Department of Media was founded in 2004 by Christa Sommerer and Laurent Mignonneau. The program teaches students of human-machine interaction to develop innovative interfaces that harness new interface technologies at the confluence of art, research, application and design, and to investigate the cultural and social possibilities of implementing them.

The term "interface" is omnipresent nowadays. Basically, it describes an intersection or linkage between different computer systems that makes use of hardware components and software programs to enable the exchange and transmission of digital information via communications protocols.

However, an interface also describes the hook-up between human and machine, whereby the human qua user undertakes interaction as a means of operating and influencing the software and hardware components of a digital system. An interface thus enables human beings to communicate with digital technologies as well as to generate, receive and exchange data. Examples of interfaces in very widespread use are the mouse-keyboard interface and graphical user interfaces (i.e. desktop metaphors). In recent years, though, we have witnessed rapid developments in the direction of more intuitive and more seamless interface designs; the fields of research that have emerged include ubiquitous computing, intelligent environments, tangible user interfaces, auditory interfaces, VR-based and MR-based interaction, multi-modal interaction (camera-based interaction, voice-driven interaction, gesture-based interaction), robotic interfaces, natural interfaces and artistic and metaphoric interfaces.

Artists in the field of interactive art have been conducting research on human-machine interaction for a number of years now. By means of artistic, intuitive, conceptual, social and critical forms of interaction design, they have shown how digital processes can become essential elements of the artistic process.
Ars Electronica and in particular the Prix Ars Electronica's Interactive Art category launched in 1991 has had a powerful impact on this dialog and played an active role in promoting ongoing development in this field of research.

The Interface Cultures program is based upon this know-how. It is an artistic-scientific course of study to give budding media artists and media theoreticians solid training in creative and innovative interface design. Artistic design in these areas includes interactive art, netart, software art, robotic art, soundart, noiseart, games & storytelling and mobile art, as well as new hybrid fields like genetic art, bioart, spaceart and nanoart.

It is precisely this combination of technical know-how, interdisciplinary research and a creative artistic-scientific approach to a task that makes it possible to develop new, creative interfaces that engender progressive and innovative artistic-creative applications for media art, media design, media research and communication.

WORKSHOP

COLLECTIVE MOVEMENT - RESIST

15. und 16. November 2025 Raumschiff, Pfarrplatz 18 / Kunstuni Linz, Hauptplatz 6, HS C, Linz

performance workshops hosted by raumarbeiterinnen (a. o.  with Simone Barlian and Sophie Netzer)

This workshop weekend invites participants to explore resistance through movement, posture, sound, and interaction. Through exercises in spatial awareness, language, and embodied presence, it creates a shared process of observing, listening, and acting – opening space for both individual and collective forms of expression.

with workshops by: 
Ariathney Coyne, Tania Fuchs, Vivien Tauchmann, Stella Myraf
We are looking forward to a shared weekend of workshops, with plenty of time and space before, in between, and after the sessions to exchange ideas and get to know each other.

The format is aimed at anyone curious about the possibilities of the body as a medium of expression and resistance—regardless of experience or background.

Locations: 
Raumschiff, Pfarrplatz 18, 4020 Linz
University of Arts Linz, Hauptplatz 6, 4020 Linz, Glashörsaal C (next to the glass lift) 
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raumarbeiterinnen ist ein transdisziplinäres Kollektiv, bestehend aus Sophie Netzer, Kerstin Reyer, Simone Barlian und Theresa Muhl.
Ihre meist performativen Installationen beziehen sich auf den öffentlichen Raum und setzen sich mit der Architektur–Menschbeziehung bzw. Architektur-Körperbeziehung auseinander. Im Vordergrund stehen die Reaktivierung des Raumes, das Hinterfragen des Nutzungsverhaltens sowie die Förderung von Kommunikation und Diskurs vor Ort.

raumarbeiterinnen.org/collectivemovement2025