zum Inhalt

Welcome at the Interface Culture program website.

Acting as creative artists and researchers, students learn how to advance the state of the art of current interface technologies and applications. Through interdisciplinary research and team work, they also develop new aspects of interface design including its cultural and social applications. The themes elaborated under the Master's programme in relation to interactive technologies include Interactive Environments, Interactive Art, Ubiquitous Computing, game design, VR and MR environments, Sound Art, Media Art, Web-Art, Software Art, HCI research and interaction design.

The Interface Culture program at the Linz University of Arts Department of Media was founded in 2004 by Christa Sommerer and Laurent Mignonneau. The program teaches students of human-machine interaction to develop innovative interfaces that harness new interface technologies at the confluence of art, research, application and design, and to investigate the cultural and social possibilities of implementing them.

The term "interface" is omnipresent nowadays. Basically, it describes an intersection or linkage between different computer systems that makes use of hardware components and software programs to enable the exchange and transmission of digital information via communications protocols.

However, an interface also describes the hook-up between human and machine, whereby the human qua user undertakes interaction as a means of operating and influencing the software and hardware components of a digital system. An interface thus enables human beings to communicate with digital technologies as well as to generate, receive and exchange data. Examples of interfaces in very widespread use are the mouse-keyboard interface and graphical user interfaces (i.e. desktop metaphors). In recent years, though, we have witnessed rapid developments in the direction of more intuitive and more seamless interface designs; the fields of research that have emerged include ubiquitous computing, intelligent environments, tangible user interfaces, auditory interfaces, VR-based and MR-based interaction, multi-modal interaction (camera-based interaction, voice-driven interaction, gesture-based interaction), robotic interfaces, natural interfaces and artistic and metaphoric interfaces.

Artists in the field of interactive art have been conducting research on human-machine interaction for a number of years now. By means of artistic, intuitive, conceptual, social and critical forms of interaction design, they have shown how digital processes can become essential elements of the artistic process.
Ars Electronica and in particular the Prix Ars Electronica's Interactive Art category launched in 1991 has had a powerful impact on this dialog and played an active role in promoting ongoing development in this field of research.

The Interface Cultures program is based upon this know-how. It is an artistic-scientific course of study to give budding media artists and media theoreticians solid training in creative and innovative interface design. Artistic design in these areas includes interactive art, netart, software art, robotic art, soundart, noiseart, games & storytelling and mobile art, as well as new hybrid fields like genetic art, bioart, spaceart and nanoart.

It is precisely this combination of technical know-how, interdisciplinary research and a creative artistic-scientific approach to a task that makes it possible to develop new, creative interfaces that engender progressive and innovative artistic-creative applications for media art, media design, media research and communication.

AUSSTELLUNG

Linzer Kunstsalon 2025

14. bis 16. November 2025 Schlossmuseum Linz, Westflügel – Ebene 2, Schlossberg 1, 4020 Linz

Plastische Konzeptionen / Keramik zu Gast beim Linzer Kunstsalon

Studierende der Abteilung Plastische Konzeptionen / Keramik nehmen am diesjährigen Linzer Kunstsalon teil und setzen sich mit den Möglichkeiten von Material und Form in Skulptur und Installation auseinander.

Teilnehmende Studierende
Magdalena Berger, Ivy Deacon, Sonnhild Esel, Caroline Lerbro, Yao Wang 

Linzer Kunstsalon 

Längst hat sich der Linzer Kunstsalon zu einem alljährlichen Treffpunkt für Sammler*innen, Künstler*innen und Kunstinteressierte aus ganz Oberösterreich und darüber hinaus etabliert. Dieses Jahr findet er in neu adaptierten, großzügigen Räumlichkeiten im historischen Ambiente des Linzer Schlosses statt. 17 oberösterreichische Galerien und Kunstvereine und ein Gast stellen ihr Programm vor und präsentieren ausgewählte künstlerische Positionen der Gegenwart. Mit seiner Bandbreite an künstlerischen Zugängen aus Malerei, Zeichnung, Skulptur, Fotografie, neuen Medien und Installation bietet der Kunstsalon die Möglichkeit, die aktuelle Kunstszene in ihrer Vielfalt kennen zu lernen, neue Werke zu entdecken und in Dialog mit Kunstschaffenden zu treten. Zu Gast sind erstmals beim Linzer Kunstsalon Studierende der Klasse für Plastische Konzeptionen und Keramik an der Linzer Kunstuniversität unter der Leitung von Frank Louis. 

Teilnehmende Galerien und Kunstvereine: Brunnhofer Galerie, Die Kunstschaffenden, forum presents, Galerie DIE FORUM Wels, Galerie Dumas, Galerie in der Schmiede, Galerie Schloss Parz, Hofkabinett, Innviertler Künstlergilde, Kunstforum Salzkammergut, Künstler*innenvereinigung MAERZ, Kunstverein Fa. Paradigma, Kunstwerkstatt Gmunden, OÖ. Kunstverein, S.I.X. Wohnzimmergalerie, STATT:GALERIE, Tschick Galerie der Prager Fotoschule 
Zu Gast: Studienrichtung Plastische Konzeptionen / Keramik, Kunstuniversität Linz

Einladung.pdf