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Welcome at the Interface Culture program website.

Acting as creative artists and researchers, students learn how to advance the state of the art of current interface technologies and applications. Through interdisciplinary research and team work, they also develop new aspects of interface design including its cultural and social applications. The themes elaborated under the Master's programme in relation to interactive technologies include Interactive Environments, Interactive Art, Ubiquitous Computing, game design, VR and MR environments, Sound Art, Media Art, Web-Art, Software Art, HCI research and interaction design.

The Interface Culture program at the Linz University of Arts Department of Media was founded in 2004 by Christa Sommerer and Laurent Mignonneau. The program teaches students of human-machine interaction to develop innovative interfaces that harness new interface technologies at the confluence of art, research, application and design, and to investigate the cultural and social possibilities of implementing them.

The term "interface" is omnipresent nowadays. Basically, it describes an intersection or linkage between different computer systems that makes use of hardware components and software programs to enable the exchange and transmission of digital information via communications protocols.

However, an interface also describes the hook-up between human and machine, whereby the human qua user undertakes interaction as a means of operating and influencing the software and hardware components of a digital system. An interface thus enables human beings to communicate with digital technologies as well as to generate, receive and exchange data. Examples of interfaces in very widespread use are the mouse-keyboard interface and graphical user interfaces (i.e. desktop metaphors). In recent years, though, we have witnessed rapid developments in the direction of more intuitive and more seamless interface designs; the fields of research that have emerged include ubiquitous computing, intelligent environments, tangible user interfaces, auditory interfaces, VR-based and MR-based interaction, multi-modal interaction (camera-based interaction, voice-driven interaction, gesture-based interaction), robotic interfaces, natural interfaces and artistic and metaphoric interfaces.

Artists in the field of interactive art have been conducting research on human-machine interaction for a number of years now. By means of artistic, intuitive, conceptual, social and critical forms of interaction design, they have shown how digital processes can become essential elements of the artistic process.
Ars Electronica and in particular the Prix Ars Electronica's Interactive Art category launched in 1991 has had a powerful impact on this dialog and played an active role in promoting ongoing development in this field of research.

The Interface Cultures program is based upon this know-how. It is an artistic-scientific course of study to give budding media artists and media theoreticians solid training in creative and innovative interface design. Artistic design in these areas includes interactive art, netart, software art, robotic art, soundart, noiseart, games & storytelling and mobile art, as well as new hybrid fields like genetic art, bioart, spaceart and nanoart.

It is precisely this combination of technical know-how, interdisciplinary research and a creative artistic-scientific approach to a task that makes it possible to develop new, creative interfaces that engender progressive and innovative artistic-creative applications for media art, media design, media research and communication.

AUSSTELLUNG

Memento Mori - Kunst in der Fastenzeit

18. Februar bis 3. April 2026 Ursulinenkirche, Landstraße 31, 4020 Linz

Während der Fastenzeit 2026 sind skulpturale Installationen und Soundinstallationen von Masterstudierenden der Studienrichtung
Plastische Konzeptionen / Keramik in der Ursulinenkirche zu sehen.

Maria Nalbantova und Magdalena Berger, Masterstudierende der Studienrichtung Plastische Konzeptionen / Keramik der Linzer Kunstuniversität, greifen mit ihren skulpturalen Interventionen vertraute Objekte auf und transferieren sie zu neuen Sinnbildern. In der Interaktion mit dem Raum und im Spannungsfeld von Stillstand, fortwährender Bewegung, alltäglichen Handlungen und Ritualen, schaffen sie neue Assoziationen zu Tod und Vergänglichkeit. Heribert Friedl, Lehrender an der Universität für angewandte Kunst in Wien, hat über mehrere Jahrzehnte mit seinen „nonvisual objects“ ein facettenreiches Werk entwickelt.

Die Soundinstallation im Kirchenraum unterbricht sechsmal am Tag die Stille und eröffnet mit vertrauten Motiven, wie dem Ticken einer Uhr oder dem „Atmen“ eines Blasebalgs eine neue Sinneserfahrung im barocken Kirchenraum. Unter dem Titel „Memento Mori“ schaffen die künstlerischen Werke in der Fastenzeit einen Moment der Unterbrechung und laden zur Reflexion ein.

Die Klanginstallation im Kirchenraum dauert rund 15 Minuten und wird täglich um 9.00 Uhr, 11.00 Uhr, 13.00 Uhr, 15.00 Uhr, 17.00 und 19.00 Uhr zu hören sein.

Öffnungszeiten der Krypta und des Kirchenraumes:
Donnerstag und Freitag: 16.00 bis 18.00 Uhr, jeweils um 17.00 Uhr Kunstauskunft, sowie nach telefonischer Vereinbarung: 0732/244011-4571

Die Kirche ist bis zur Eingangsbalustrade täglich von 8.00 bis 19.00 Uhr geöffnet.

Rahmenprogramm in der Ursulinenkirche Linz: 

Mittwoch, 18. Februar 2026, 19:00 Uhr
Eröffnung der Ausstellung nach der Messe

Mittwoch, 25. März 2026, 18:00 Uhr
Kunstgespräch

Karfreitag, 3. April 2026, 15.00 Uhr
Concerto Spirituel

flyer.pdf