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Welcome at the Interface Culture program website.

Acting as creative artists and researchers, students learn how to advance the state of the art of current interface technologies and applications. Through interdisciplinary research and team work, they also develop new aspects of interface design including its cultural and social applications. The themes elaborated under the Master's programme in relation to interactive technologies include Interactive Environments, Interactive Art, Ubiquitous Computing, game design, VR and MR environments, Sound Art, Media Art, Web-Art, Software Art, HCI research and interaction design.

The Interface Culture program at the Linz University of Arts Department of Media was founded in 2004 by Christa Sommerer and Laurent Mignonneau. The program teaches students of human-machine interaction to develop innovative interfaces that harness new interface technologies at the confluence of art, research, application and design, and to investigate the cultural and social possibilities of implementing them.

The term "interface" is omnipresent nowadays. Basically, it describes an intersection or linkage between different computer systems that makes use of hardware components and software programs to enable the exchange and transmission of digital information via communications protocols.

However, an interface also describes the hook-up between human and machine, whereby the human qua user undertakes interaction as a means of operating and influencing the software and hardware components of a digital system. An interface thus enables human beings to communicate with digital technologies as well as to generate, receive and exchange data. Examples of interfaces in very widespread use are the mouse-keyboard interface and graphical user interfaces (i.e. desktop metaphors). In recent years, though, we have witnessed rapid developments in the direction of more intuitive and more seamless interface designs; the fields of research that have emerged include ubiquitous computing, intelligent environments, tangible user interfaces, auditory interfaces, VR-based and MR-based interaction, multi-modal interaction (camera-based interaction, voice-driven interaction, gesture-based interaction), robotic interfaces, natural interfaces and artistic and metaphoric interfaces.

Artists in the field of interactive art have been conducting research on human-machine interaction for a number of years now. By means of artistic, intuitive, conceptual, social and critical forms of interaction design, they have shown how digital processes can become essential elements of the artistic process.
Ars Electronica and in particular the Prix Ars Electronica's Interactive Art category launched in 1991 has had a powerful impact on this dialog and played an active role in promoting ongoing development in this field of research.

The Interface Cultures program is based upon this know-how. It is an artistic-scientific course of study to give budding media artists and media theoreticians solid training in creative and innovative interface design. Artistic design in these areas includes interactive art, netart, software art, robotic art, soundart, noiseart, games & storytelling and mobile art, as well as new hybrid fields like genetic art, bioart, spaceart and nanoart.

It is precisely this combination of technical know-how, interdisciplinary research and a creative artistic-scientific approach to a task that makes it possible to develop new, creative interfaces that engender progressive and innovative artistic-creative applications for media art, media design, media research and communication.

AUSSTELLUNG

*when material meets memory

Eröffnung: 13. Mai 2024, 18.00 Uhr; Ausstellung bis 24. Mai 2024 Galerie WHA, Domgasse 1, 4020 Linz

Studierende der Studienrichtung Gestaltung: Technik.Textil laden zur Ausstellung.

Bedeutungsvolle Orte sind Ausgangspunkt für eine künstlerische Suchbewegung, die geprägt ist von Material und den damit verbundenen Emotionen. Studierende der Studienrichtung Gestaltung: Technik.Textil haben diesen speziellen Orten ihre Schmuckwerke und Wollteppiche gewidmet. In vielen Phasen des Explorierens und Experimentierens wurden Eigenschaften, Botschaften und Bedeutungen von Materialien dieser Orte entziffert und übersetzt. Die entstandenen Schmuckwerke und getufteten Wollteppiche stellen die Transformationen dieser Suche dar. Erinnerte oder visionierte Orte sind wieder zu Materie geworden. 

Der Katalog zur Ausstellung "where material meets memory" wird anlässlich der Vernissage am 13. Mai 2024 präsentiert und liegt in der Bibliothek der Kunstuni Linz Ausleihe auf (ISBN 978-3-901112-98-0)

Schmuckwerke der BA-Studierenden
Cassandra Rujila
Ines Weitzenböck 
Julia Pischlöger 
Nadine Koger
sweet sugar cube 
Sandra Kemptner 
Stefanos Wasilakis 
Vivien Schlechtleitner 

Tuftingarbeiten der MA-Studierenden
Andreas Schmied
Eva Binder
Franziska Pabst-Spiessberger 
Franziska Sumereder
Judith Kaiser
Neriman Demir
Simone Lichtenberger
Valerie Moschner 


Lehrende: Ingrid Hackl, Ursula Guttmann, Irene Posch und Hubert Lobnig

Abteilung Design und Technik / Institut für Kunst und Bildung / Kunstuniversität Linz

Öffnungszeiten: 14. bis 24. Mai 2024 von  15.00 bis 19.00 Uhr

Plakat.pdf

"*when material meets memory" Ausstellung der Studienrichtung Gestaltung: Technik.Textil

Plakat zur Ausstellung "*when material meets memory"

"*when material meets memory" Ausstellung der Studienrichtung Gestaltung: Technik.Textil

© Andreas Schmied; work in progress

"*when material meets memory" Ausstellung der Studienrichtung Gestaltung: Technik.Textil

© Cassandra Rujila, Haven

"*when material meets memory" Ausstellung der Studienrichtung Gestaltung: Technik.Textil

© Judith Kauser, un-touched

"*when material meets memory" Ausstellung der Studienrichtung Gestaltung: Technik.Textil

© Valerie Moschner, good-vibes

"*when material meets memory" Ausstellung der Studienrichtung Gestaltung: Technik.Textil

"*when material meets memory" Ausstellung der Studienrichtung Gestaltung: Technik.Textil

Katalog zur Ausstellung "*when material meets memory"