zum Inhalt

Welcome at the Interface Culture program website.

Acting as creative artists and researchers, students learn how to advance the state of the art of current interface technologies and applications. Through interdisciplinary research and team work, they also develop new aspects of interface design including its cultural and social applications. The themes elaborated under the Master's programme in relation to interactive technologies include Interactive Environments, Interactive Art, Ubiquitous Computing, game design, VR and MR environments, Sound Art, Media Art, Web-Art, Software Art, HCI research and interaction design.

The Interface Culture program at the Linz University of Arts Department of Media was founded in 2004 by Christa Sommerer and Laurent Mignonneau. The program teaches students of human-machine interaction to develop innovative interfaces that harness new interface technologies at the confluence of art, research, application and design, and to investigate the cultural and social possibilities of implementing them.

The term "interface" is omnipresent nowadays. Basically, it describes an intersection or linkage between different computer systems that makes use of hardware components and software programs to enable the exchange and transmission of digital information via communications protocols.

However, an interface also describes the hook-up between human and machine, whereby the human qua user undertakes interaction as a means of operating and influencing the software and hardware components of a digital system. An interface thus enables human beings to communicate with digital technologies as well as to generate, receive and exchange data. Examples of interfaces in very widespread use are the mouse-keyboard interface and graphical user interfaces (i.e. desktop metaphors). In recent years, though, we have witnessed rapid developments in the direction of more intuitive and more seamless interface designs; the fields of research that have emerged include ubiquitous computing, intelligent environments, tangible user interfaces, auditory interfaces, VR-based and MR-based interaction, multi-modal interaction (camera-based interaction, voice-driven interaction, gesture-based interaction), robotic interfaces, natural interfaces and artistic and metaphoric interfaces.

Artists in the field of interactive art have been conducting research on human-machine interaction for a number of years now. By means of artistic, intuitive, conceptual, social and critical forms of interaction design, they have shown how digital processes can become essential elements of the artistic process.
Ars Electronica and in particular the Prix Ars Electronica's Interactive Art category launched in 1991 has had a powerful impact on this dialog and played an active role in promoting ongoing development in this field of research.

The Interface Cultures program is based upon this know-how. It is an artistic-scientific course of study to give budding media artists and media theoreticians solid training in creative and innovative interface design. Artistic design in these areas includes interactive art, netart, software art, robotic art, soundart, noiseart, games & storytelling and mobile art, as well as new hybrid fields like genetic art, bioart, spaceart and nanoart.

It is precisely this combination of technical know-how, interdisciplinary research and a creative artistic-scientific approach to a task that makes it possible to develop new, creative interfaces that engender progressive and innovative artistic-creative applications for media art, media design, media research and communication.

EXHIBITION

GRAPHICS IN EUROPE

Ausstellungsdauer bis 23.3.2026 Vasarely Múzeum Budapest, OSAS-Room

mit u.a. Andrea Maria Krenn und Josef Linschinger

The exhibition Graphics in Europe was first presented at the Kammerhof Museum in Gmunden as part of the European Capital of Culture Salzkammergut 2024.
The city of Gmunden has long been a center of intensive international exchange in the field of constructivist, concrete, and conceptually oriented art, particularly through the Gmunden Symposia for Concrete Art (1989 – pilot project Constructive Currents – 2009).
The Galerie Lindner, Vienna, played a significant role in Austria in promoting these artistic directions, working closely with the Gmunden Symposia. The two institutions maintained a close and continuous collaboration. Founded in 1985, the gallery moved in 1993 to its permanent location on Schmalzhofgasse in Vienna, where it remained active until its closure in 2020. Its program was consistently characterized by a dedicated commitment to constructive, concrete, and conceptual art.
Over the years, Galerie Lindner published several print portfolios and multiple editions, many of which are presented in this exhibition. Most of the participating artists were involved both in the Gmunden Symposia and in other international exhibitions.
Graphics in Europe thus offers a representative cross-section of constructivist, concrete, and conceptual art spanning several decades.

artists: Susanne Ackermann,  Andrea Bischof,  Anna-Maria Bogner,  Hartmut Böhm,  Hellmut Bruch,  Dominique Chapuis,  Max Cole,  Stephen Craig,  Jose Pedro Croft,  Magda Csutak,  Dominique Dehais,  Inge Dick,  Madeleine Dietz,  Milan Dobes,  Stephan Ehrenhofer,  Engelbert Erben,  Rita Ernst,  Fajó János,  Doris Fend,  Gerhard Frömel,  Heinz Gappmayr,  Gáyor Tibor,  Julian Gil,  Hans Jörg Glattfelder,  Roland Goeschl,  Eugen Gomringer,  Hans Grosch,  Haász István,  Herbert Hofer,  Viktor Hulík,  Jean Pierre Husquinet,  Michael Kargl,  Julije Kniefer,  Andrea Maria Krenn,  Matti Kujasalo,  Anders Liden,  Josef Linschinger,  Lojze Logar,  Christoph Luger,  Maurer Dóra,  Melitta Moschik,  Josef Adam Moser,  Leonardo Mosso,  Thomas Mükisch,  Jan van Munster, Peter Niedertscheider,  Jo Niemeyer,  Michael Post,  Franz Riedl,  Reinhard Roy,  Pavel Rudolf,  Andrey Ryzhov,  Gabriele Salzman,  Günther Selichar,  Akelei Sell,  Yuko Shiraishi,  Margrete Sørensen,  Mark Starel,  Klaus Staudt,  Esther Stocker,  Markus F. Strieder,  Anna Szprynger,  Eduard Tauss,  Heiner Thiel,  Franz Türtscher,  Wolfram Ullrich,  Atanas Wasilew,  Maria Vill,  Veljko Vujacic,  Luc Wolff,  Opi Zouni

Teilnehmende Theoretiker*innen: Carl Aigner,  Heidi Bierwisch,  Dieter Bogner,  Erhard Busek,  Günther Dankl,  Heinz Fischer,  Eugen Gomringer,  Alfred J. Noll,  Michael Post

Kuratiert von Josef Linschinger und István Haász

www.osas.hu
vasarely.hu/exhibitions/graphics-in-europe