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Welcome at the Interface Culture program website.

Acting as creative artists and researchers, students learn how to advance the state of the art of current interface technologies and applications. Through interdisciplinary research and team work, they also develop new aspects of interface design including its cultural and social applications. The themes elaborated under the Master's programme in relation to interactive technologies include Interactive Environments, Interactive Art, Ubiquitous Computing, game design, VR and MR environments, Sound Art, Media Art, Web-Art, Software Art, HCI research and interaction design.

The Interface Culture program at the Linz University of Arts Department of Media was founded in 2004 by Christa Sommerer and Laurent Mignonneau. The program teaches students of human-machine interaction to develop innovative interfaces that harness new interface technologies at the confluence of art, research, application and design, and to investigate the cultural and social possibilities of implementing them.

The term "interface" is omnipresent nowadays. Basically, it describes an intersection or linkage between different computer systems that makes use of hardware components and software programs to enable the exchange and transmission of digital information via communications protocols.

However, an interface also describes the hook-up between human and machine, whereby the human qua user undertakes interaction as a means of operating and influencing the software and hardware components of a digital system. An interface thus enables human beings to communicate with digital technologies as well as to generate, receive and exchange data. Examples of interfaces in very widespread use are the mouse-keyboard interface and graphical user interfaces (i.e. desktop metaphors). In recent years, though, we have witnessed rapid developments in the direction of more intuitive and more seamless interface designs; the fields of research that have emerged include ubiquitous computing, intelligent environments, tangible user interfaces, auditory interfaces, VR-based and MR-based interaction, multi-modal interaction (camera-based interaction, voice-driven interaction, gesture-based interaction), robotic interfaces, natural interfaces and artistic and metaphoric interfaces.

Artists in the field of interactive art have been conducting research on human-machine interaction for a number of years now. By means of artistic, intuitive, conceptual, social and critical forms of interaction design, they have shown how digital processes can become essential elements of the artistic process.
Ars Electronica and in particular the Prix Ars Electronica's Interactive Art category launched in 1991 has had a powerful impact on this dialog and played an active role in promoting ongoing development in this field of research.

The Interface Cultures program is based upon this know-how. It is an artistic-scientific course of study to give budding media artists and media theoreticians solid training in creative and innovative interface design. Artistic design in these areas includes interactive art, netart, software art, robotic art, soundart, noiseart, games & storytelling and mobile art, as well as new hybrid fields like genetic art, bioart, spaceart and nanoart.

It is precisely this combination of technical know-how, interdisciplinary research and a creative artistic-scientific approach to a task that makes it possible to develop new, creative interfaces that engender progressive and innovative artistic-creative applications for media art, media design, media research and communication.

CONTEST

Prix Ars Electronica u19–create your world

 

u19–create your world richtet sich an junge Künstler*innen und kritische Weiterdenker*innen bis 19 Jahre, die ihre Welt und die Zukunft mitgestalten möchten und dazu ein Projekt entwickelt oder eine Idee haben. Dabei kann es sich um ein Kunstwerk wie ein (analoges oder digitales) Bild, eine Skulptur, einen Film, ein Theaterprojekt, einen Podcast, eine Soundinstallation, einen Comic, eine Geschichte, eine technische Kreation, ein Computerspiel oder aber auch um eine gesellschaftspolitische Aktion wie eine organisierte Demonstration oder ein Umwelt-Projekt handeln – oder auch um etwas ganz anderes; der Kreativität sind keine Grenzen gesetzt.

u19–create your world möchte die individuellen Talente junger Menschen fördern und bietet ihnen die Gelegenheit, mit ihren Gedanken und Projekten ernst genommen zu werden. Alle Einreichenden erhalten persönliches Feedback auf ihre Projekte und damit Tipps und Motivation für ihre nächsten Vorhaben und werden zum kostenlosen Besuch des Ars Electronica Festivals eingeladen.

Die 23 Gewinnerprojekte werden beim Festival ausgestellt und es gibt Preisgelder über 6.500 € zu gewinnen. Zusätzlich vergeben wir Projektaufträge, Präsentationen und Workshops.

Weitere Information zur Kategorie u19–create your world des Prix Ars Electronica findet ihr hier

Sowohl Einzel- als auch Gruppenprojekte können bis zum 4. März 2026 hier eingereicht werden.

Bei Fragen stehen wir gerne unter prixars.u19@ars.electronica.art zur Verfügung.