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Welcome at the Interface Culture program website.

Acting as creative artists and researchers, students learn how to advance the state of the art of current interface technologies and applications. Through interdisciplinary research and team work, they also develop new aspects of interface design including its cultural and social applications. The themes elaborated under the Master's programme in relation to interactive technologies include Interactive Environments, Interactive Art, Ubiquitous Computing, game design, VR and MR environments, Sound Art, Media Art, Web-Art, Software Art, HCI research and interaction design.

The Interface Culture program at the Linz University of Arts Department of Media was founded in 2004 by Christa Sommerer and Laurent Mignonneau. The program teaches students of human-machine interaction to develop innovative interfaces that harness new interface technologies at the confluence of art, research, application and design, and to investigate the cultural and social possibilities of implementing them.

The term "interface" is omnipresent nowadays. Basically, it describes an intersection or linkage between different computer systems that makes use of hardware components and software programs to enable the exchange and transmission of digital information via communications protocols.

However, an interface also describes the hook-up between human and machine, whereby the human qua user undertakes interaction as a means of operating and influencing the software and hardware components of a digital system. An interface thus enables human beings to communicate with digital technologies as well as to generate, receive and exchange data. Examples of interfaces in very widespread use are the mouse-keyboard interface and graphical user interfaces (i.e. desktop metaphors). In recent years, though, we have witnessed rapid developments in the direction of more intuitive and more seamless interface designs; the fields of research that have emerged include ubiquitous computing, intelligent environments, tangible user interfaces, auditory interfaces, VR-based and MR-based interaction, multi-modal interaction (camera-based interaction, voice-driven interaction, gesture-based interaction), robotic interfaces, natural interfaces and artistic and metaphoric interfaces.

Artists in the field of interactive art have been conducting research on human-machine interaction for a number of years now. By means of artistic, intuitive, conceptual, social and critical forms of interaction design, they have shown how digital processes can become essential elements of the artistic process.
Ars Electronica and in particular the Prix Ars Electronica's Interactive Art category launched in 1991 has had a powerful impact on this dialog and played an active role in promoting ongoing development in this field of research.

The Interface Cultures program is based upon this know-how. It is an artistic-scientific course of study to give budding media artists and media theoreticians solid training in creative and innovative interface design. Artistic design in these areas includes interactive art, netart, software art, robotic art, soundart, noiseart, games & storytelling and mobile art, as well as new hybrid fields like genetic art, bioart, spaceart and nanoart.

It is precisely this combination of technical know-how, interdisciplinary research and a creative artistic-scientific approach to a task that makes it possible to develop new, creative interfaces that engender progressive and innovative artistic-creative applications for media art, media design, media research and communication.

AUSSTELLUNG

Olga Shcheblykina - Things I Tried to Keep

6. bis 28. März 2026 ifk Arkade, Reichsratsstraße 17, 1010 Wien

Das ifk lädt zur Ausstellung Things I Tried to Keep von Olga Shcheblykina.

Things I Tried to Keep ist eine Ansammlung bestehender und neuer Arbeiten sowie persönlicher Gegenstände, die in einer dichten, vielschichtigen Inszenierung zusammenkommen. Die Ausstellung ist nicht als klassische Präsentation von Werken konzipiert, sondern als temporäres Archiv, Lager oder Depot, das einen Zwischenzustand zwischen Struktur und Desorientierung hervorhebt.

Die Künstlerin behandelt dabei ihre eigenen Werke wie Fremdmaterial: Sie stapelt, verkeilt und verknotet sie, schiebt sie in Ecken und macht sie teilweise unzugänglich. Der Ausstellungsraum wird zu einem Ort, der auf halbem Weg zwischen Lager und Ausstellung schwebt, wo Dinge aufbewahrt, verschoben und neu konfiguriert werden. Das Projekt reflektiert über Archivierung, Erinnerung und das stille Scheitern von Ordnung und fragt, was in einer Praxis über die Zeit hinweg bestehen bleibt und was sich einer Lösung widersetzt. Es ist ein Versuch, das Zufällige, das Übersehene und das Unvollendete ernst zu nehmen, als Material, als Atmosphäre und als Teil eines offenen, sich ständig verändernden künstlerischen Prozesses.

Olga Shcheblykina ist eine in Wien lebende Künstlerin, deren Arbeit sich zwischen Malerei, Skulptur und Installation bewegt. Sie hat einen Bachelor-Abschluss in Grafikdesign und Illustration von der University of Hertfordshire in Großbritannien und absolviert derzeit ein Diplomstudium an der Kunstuniversität Linz.

Vernissage
6. März 2026, 18.30 Uhr

Ausstellung
7. bis 28. März 2026

Ort:
ifk Arkade
Reichsratsstraße 17
1010 Wien

Öffnungszeiten
Mo, Do, Fr, Sa: 14.00 – 19.00 Uhr

Eintritt frei!