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Welcome at the Interface Culture program website.

Acting as creative artists and researchers, students learn how to advance the state of the art of current interface technologies and applications. Through interdisciplinary research and team work, they also develop new aspects of interface design including its cultural and social applications. The themes elaborated under the Master's programme in relation to interactive technologies include Interactive Environments, Interactive Art, Ubiquitous Computing, game design, VR and MR environments, Sound Art, Media Art, Web-Art, Software Art, HCI research and interaction design.

The Interface Culture program at the Linz University of Arts Department of Media was founded in 2004 by Christa Sommerer and Laurent Mignonneau. The program teaches students of human-machine interaction to develop innovative interfaces that harness new interface technologies at the confluence of art, research, application and design, and to investigate the cultural and social possibilities of implementing them.

The term "interface" is omnipresent nowadays. Basically, it describes an intersection or linkage between different computer systems that makes use of hardware components and software programs to enable the exchange and transmission of digital information via communications protocols.

However, an interface also describes the hook-up between human and machine, whereby the human qua user undertakes interaction as a means of operating and influencing the software and hardware components of a digital system. An interface thus enables human beings to communicate with digital technologies as well as to generate, receive and exchange data. Examples of interfaces in very widespread use are the mouse-keyboard interface and graphical user interfaces (i.e. desktop metaphors). In recent years, though, we have witnessed rapid developments in the direction of more intuitive and more seamless interface designs; the fields of research that have emerged include ubiquitous computing, intelligent environments, tangible user interfaces, auditory interfaces, VR-based and MR-based interaction, multi-modal interaction (camera-based interaction, voice-driven interaction, gesture-based interaction), robotic interfaces, natural interfaces and artistic and metaphoric interfaces.

Artists in the field of interactive art have been conducting research on human-machine interaction for a number of years now. By means of artistic, intuitive, conceptual, social and critical forms of interaction design, they have shown how digital processes can become essential elements of the artistic process.
Ars Electronica and in particular the Prix Ars Electronica's Interactive Art category launched in 1991 has had a powerful impact on this dialog and played an active role in promoting ongoing development in this field of research.

The Interface Cultures program is based upon this know-how. It is an artistic-scientific course of study to give budding media artists and media theoreticians solid training in creative and innovative interface design. Artistic design in these areas includes interactive art, netart, software art, robotic art, soundart, noiseart, games & storytelling and mobile art, as well as new hybrid fields like genetic art, bioart, spaceart and nanoart.

It is precisely this combination of technical know-how, interdisciplinary research and a creative artistic-scientific approach to a task that makes it possible to develop new, creative interfaces that engender progressive and innovative artistic-creative applications for media art, media design, media research and communication.

WETTBEWERB

Arte Laguna Prize Open Call 2026

Arte Laguna Prize opens applications for the 21st edition Exhibition of 120 finalists in Venice

Arte Laguna Prize is the Venice-based International Contemporary Art Contest that welcomes and exhibits emerging artists, without restrictions. With more than two decades of experience, the competition offers numerous opportunities for participants to expand their contacts, gain global visibility and access crucial resources for career development.

The 21st edition celebrates innovation and connections in the contemporary art world, offering artists the opportunity to:

● exhibit in Venice at the Arsenale Nord from November 6 to November 29, 2026;

● receive a cash prize of €10,000;

● join a vast network of collaborations worldwide with numerous Special Prizes;

● gain free international visibility;

● sell on the online platform artelaguna.world;

COMPETITION CATEGORIES

The competition is open to the following artistic disciplines: painting, sculpture and installation, photographic art, video art and short films, performance and acting (theatre and film), digital art, digital graphics and cartoons, land art, urban art and street art, and art design.

SPECIAL PRIZES

Participants will also have access to opportunities created in collaboration with important international partners:

● ART RESIDENCIES around the world

○ MoCA Art Residency, Venice, Italy

○ BigCi, Bilpin, Australia

○ NY20+, Chengdu, China

○ The Swath Art Peace Hotel, Shanghai, China

● BUSINESS FOR ART

○ FOMAS Group, Lecco, Italy

○ Gabe Tenute, Treviso, Italy

● ART GALLERIES

○ Gallery Studio 76, Bucarest, Romania

● SUSTAINABILITY & SOLIDARITY

○ University Ricardo Palma, Lima, Perù


THE EXHIBITION VENUE

A symbol of the power of the Serenissima Republic, the Arsenale Nord of Venice is now a fully restored area. With its 3,000 square meters, the evocative spaces of the Arsenale Nord provide the ideal setting to exhibit and promote the finest creations of the Contemporary art scene.

THE NETWORK

Each edition, Arte Laguna Prize collaborates with high-level international partners to offer artists a wide range of opportunities worldwide. Special Prizes include collaborations with art galleries, artist residencies, corporate partnerships, and participation in art festivals.

TERMS OF PARTICIPATION

Applications are open to all artists worldwide. The deadline is June 30, 2026.

Apply Here >

Terms and Conditions >