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Welcome at the Interface Culture program website.

Acting as creative artists and researchers, students learn how to advance the state of the art of current interface technologies and applications. Through interdisciplinary research and team work, they also develop new aspects of interface design including its cultural and social applications. The themes elaborated under the Master's programme in relation to interactive technologies include Interactive Environments, Interactive Art, Ubiquitous Computing, game design, VR and MR environments, Sound Art, Media Art, Web-Art, Software Art, HCI research and interaction design.

The Interface Culture program at the Linz University of Arts Department of Media was founded in 2004 by Christa Sommerer and Laurent Mignonneau. The program teaches students of human-machine interaction to develop innovative interfaces that harness new interface technologies at the confluence of art, research, application and design, and to investigate the cultural and social possibilities of implementing them.

The term "interface" is omnipresent nowadays. Basically, it describes an intersection or linkage between different computer systems that makes use of hardware components and software programs to enable the exchange and transmission of digital information via communications protocols.

However, an interface also describes the hook-up between human and machine, whereby the human qua user undertakes interaction as a means of operating and influencing the software and hardware components of a digital system. An interface thus enables human beings to communicate with digital technologies as well as to generate, receive and exchange data. Examples of interfaces in very widespread use are the mouse-keyboard interface and graphical user interfaces (i.e. desktop metaphors). In recent years, though, we have witnessed rapid developments in the direction of more intuitive and more seamless interface designs; the fields of research that have emerged include ubiquitous computing, intelligent environments, tangible user interfaces, auditory interfaces, VR-based and MR-based interaction, multi-modal interaction (camera-based interaction, voice-driven interaction, gesture-based interaction), robotic interfaces, natural interfaces and artistic and metaphoric interfaces.

Artists in the field of interactive art have been conducting research on human-machine interaction for a number of years now. By means of artistic, intuitive, conceptual, social and critical forms of interaction design, they have shown how digital processes can become essential elements of the artistic process.
Ars Electronica and in particular the Prix Ars Electronica's Interactive Art category launched in 1991 has had a powerful impact on this dialog and played an active role in promoting ongoing development in this field of research.

The Interface Cultures program is based upon this know-how. It is an artistic-scientific course of study to give budding media artists and media theoreticians solid training in creative and innovative interface design. Artistic design in these areas includes interactive art, netart, software art, robotic art, soundart, noiseart, games & storytelling and mobile art, as well as new hybrid fields like genetic art, bioart, spaceart and nanoart.

It is precisely this combination of technical know-how, interdisciplinary research and a creative artistic-scientific approach to a task that makes it possible to develop new, creative interfaces that engender progressive and innovative artistic-creative applications for media art, media design, media research and communication.

MITTEILUNG

Co-Create Linz 2026

9. Juni 2026, 8.30 bis 18.00 Uhr Altes Rathaus Linz

Symposium für innovative Stadtplanung 

Co-Create Linz ist Konferenz, Exkursion und Workshop in Einem und diskutiert neue Ansätze in Stadtplanung, Architektur und Stadtdesign.

Das Ziel der Stadt Linz ist es, öffentliche Räume und Stadtviertel zugänglicher, erschwinglicher und widerstandsfähiger gegenüber dem Klimawandel zu gestalten. Das Event richtet sich an Entscheidungsträger*innen, Architekt*innen, Planer*innen, Immobilienexpert*innen, gemeinnützige und private Bauträger*innen und alle Bürger*innen die sich für die nachhaltige Entwicklung der Stadt Linz interessieren. In Sessions, Ausstellungen und Exkursionen werden erfolgreiche Projekte, Initiativen und Konzepte einer nachhaltigen Stadtentwicklung aus Linz und anderen Städten vorgestellt. Dabei werden neue Ansätze für nachhaltige Quartiere, die klimafitte Gestaltung öffentlicher Räume sowie die 15-Minuten Stadt diskutiert.

Programm

8.30 Uhr Coffee and Connect

9.15 Uhr Einführung

10.00 Uhr Session 1: Nachhaltige Quartiere

  • Das Klimaquartier München-Ramersdorf / Carole Rausch
  • Klimaneutrale Transformation eines Bestands­gebäudes - Die Prunerstraße 5 in Linz
    Michael Rieper - Leitung Baukultur; Kunstuniversität Linz
  • Bestandstransformation eines Wohnquartiers - Das Quartier Avenariusweg - Hanuschstraße in Linz / Markus Hinterplattner 

Coffee Break

11.30 Uhr Session 2: Gestaltung öffentlicher Räume

Lunch 

13.30 bis14.45 Uhr  Workshop und Exkursionen

Kurzexkursionen zu lokalen Einrichtungen, die einen zusätzlichen Blickwinkel auf aktuelle Herausforderungen der Stadtentwicklung geben und innovative Lösungen diskutieren: 

  • Ars Electronica Center
  • afo & Kunstuniversität Linz - Ausstellungsbesichtigung „Linz … in Arbeit“
  • Digital City Studio 

15.00 Uhr Online Keynote: Prof. Carlos Moreno

Coffee and Cake

16.30 Uhr Session 3: Die 15-Minuten Stadt

17.30 Uhr Abschlussdiskussion

18.00 Uhr Verabschiedung


Univ.-Prof. Mag. Dr. Siegfried Atteneder, Institutsleitung der Architektur an der Kunstuniversität Linz, begleitet als Kommentierender Respondent die Veranstaltung.

www.linz.at/stadtentwicklung/co-create.php