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Welcome at the Interface Culture program website.

Acting as creative artists and researchers, students learn how to advance the state of the art of current interface technologies and applications. Through interdisciplinary research and team work, they also develop new aspects of interface design including its cultural and social applications. The themes elaborated under the Master's programme in relation to interactive technologies include Interactive Environments, Interactive Art, Ubiquitous Computing, game design, VR and MR environments, Sound Art, Media Art, Web-Art, Software Art, HCI research and interaction design.

The Interface Culture program at the Linz University of Arts Department of Media was founded in 2004 by Christa Sommerer and Laurent Mignonneau. The program teaches students of human-machine interaction to develop innovative interfaces that harness new interface technologies at the confluence of art, research, application and design, and to investigate the cultural and social possibilities of implementing them.

The term "interface" is omnipresent nowadays. Basically, it describes an intersection or linkage between different computer systems that makes use of hardware components and software programs to enable the exchange and transmission of digital information via communications protocols.

However, an interface also describes the hook-up between human and machine, whereby the human qua user undertakes interaction as a means of operating and influencing the software and hardware components of a digital system. An interface thus enables human beings to communicate with digital technologies as well as to generate, receive and exchange data. Examples of interfaces in very widespread use are the mouse-keyboard interface and graphical user interfaces (i.e. desktop metaphors). In recent years, though, we have witnessed rapid developments in the direction of more intuitive and more seamless interface designs; the fields of research that have emerged include ubiquitous computing, intelligent environments, tangible user interfaces, auditory interfaces, VR-based and MR-based interaction, multi-modal interaction (camera-based interaction, voice-driven interaction, gesture-based interaction), robotic interfaces, natural interfaces and artistic and metaphoric interfaces.

Artists in the field of interactive art have been conducting research on human-machine interaction for a number of years now. By means of artistic, intuitive, conceptual, social and critical forms of interaction design, they have shown how digital processes can become essential elements of the artistic process.
Ars Electronica and in particular the Prix Ars Electronica's Interactive Art category launched in 1991 has had a powerful impact on this dialog and played an active role in promoting ongoing development in this field of research.

The Interface Cultures program is based upon this know-how. It is an artistic-scientific course of study to give budding media artists and media theoreticians solid training in creative and innovative interface design. Artistic design in these areas includes interactive art, netart, software art, robotic art, soundart, noiseart, games & storytelling and mobile art, as well as new hybrid fields like genetic art, bioart, spaceart and nanoart.

It is precisely this combination of technical know-how, interdisciplinary research and a creative artistic-scientific approach to a task that makes it possible to develop new, creative interfaces that engender progressive and innovative artistic-creative applications for media art, media design, media research and communication.

AUSSTELLUNG

Wir bauen eine Wohnung

Eröffnung: 20. März, 19.00 Uhr; Ausstellung bis 30. Mai 2026 Neuer Kunstverein Wien, Ljuba-Welitsch Promenade 20/2/2, 1030 Wien

Beteiligung von Arnold Reinthaler

Nun kaufte er alle nur mögliche Materialien zusammen und ließ sie herausfahren; dann sah man ihn, wie er tagelang in seinem sonderbaren Kleide (das er übrigens selbst angefertigt nach bestimmten eigenen Prinzipien) den Kalk löschte, den Sand siebte, die Mauersteine in regelmäßige Haufen aufsetzte u.s.w. Mit irgendeinem Baumeister hatte er nicht gesprochen, an irgendeinen Riss nicht gedacht. An einem guten Tage ging er indessen zu einem tüchtigen Mauermeister in H- und bat ihn, sich morgen bei Anbruch des Tages mit sämtlichen Gesellen und Burschen, vielen Handlangern u.s.w. in dem Garten einzufinden und sein Haus zu bauen. Der Baumeister fragte natürlicherweise nach dem Bauriss und erstaunte nicht wenig, als Krespel erwiderte, es bedürfe dessen gar nicht, und es werde sich schon alles, wie es sein solle, fügen. Als der Meister anderen Morgens mit seinen Leuten an Ort und Stelle kam, fand er einen im regelmäßigen Viereck gezogenen Graben, und Krespel sprach: ›Hier soll das Fundament meines Hauses gelegt werden, und dann bitte ich die vier Mauern so lange heraufzuführen, bis ich sage, nun ist's hoch genug.‹ ›Ohne Fenster und Türen, ohne Quermauern?‹, fiel der Meister, wie über Krespels Wahnsinn erschrocken, ein. ›So wie ich Ihnen es sage, bester Mann‹, erwiderte Krespel sehr ruhig, ›das übrige wird sich alles finden.‹

E.T.A. Hoffmann: Rat Krespel, Erstveröffentlichung, 1818

Luisa Kasalicky in Kollaboration mit Ajla Ayidan, Franz Bergmüller, Jakob Neulinger, Gloria Pagliani, Günter Puller, Arnold Reinthaler, Samuel Schaab, Anneliese Schrenk, SPUTNIC, Andrea Zabric, Siegfried Zaworka

Kuratiert von Luisa Kasalicky und Siegfried Zaworka

Einladung

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