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IC @ Rundgang 2025

Alireza Khosroabadi, Bilge Nefise Yardimci, Carmen DC Martinez, Carolina Sofia Bischof, Christine Haupt, Confirm Humanity, ALZUR, Hassan Wakaf, Ling-Hsuan Hsu, Saumil Bhandari, Patrick Ortiz, Tamara Bijelić, Yutong Zhang

26. bis 28. Juni 2025

Im Rahmen des jährlich stattfindenden Ausstellungsformates Rundgang zeigten auch Studierende von Interface Cultures ihre Arbeiten.

Vocal Duet Νο.1 || Alireza Khosroabadi (IR)

Transforming an element of panic into an On June 13, 2025, Israel attacked Iran, and Iran retaliated. There is an ongoing war between these two countries, and there is an ongoing war between Russia and Ukraine that still rages on, and the Palestinians remain displaced, and Gaza lies in ruins. Each of these conflicting nations speaks in a language, and day after day, their tongues clash through speeches, declarations, commands, and evacuation notices. Here at the WHA Gallery, in Domgasse 1, 4020 Linz, a white rectangular table is set. On each side of the table, you‘ll find one headphone. Each side carries the sound of the alphabets of conflicting languages. Perhaps the repetition of these alphabets and sounds creates a rhythm; a vocal for two people sitting face to face, a war rhythm.

The Prophecy Engine || Bilge Nefise Yardimci (TR)

„Prophecy Engine“ is a web-based interactive digital divination interface that generates satirical prophecies through card selection. Positioned at the edge of humor and symbolic tradition, the work offers a quiet provocation. It critiques esoteric traditions with irony while exposing how platforms, media, and metrics now shape global narratives. It wonders whether machines can inherit the role of mythmakers in a world beyond the human, and what new narratives we might need to

Wandering mind || Carmen DC Martinez (CO)

In this interactive experience, time is not just measured—it is felt. As you touch the clock’s hands, you enter a conceptual world shaped by the fragile, fragmented nature of memory. Here, you follow the story of Blanca, a woman navigating the early stages of an Alzheimer’s diagnosis. Touch the clock hands to enter a world where memory flickers like fading light.

Watch me suffer || Carolina Sofia Bischof (AT/CO)

„Watch Me Suffer“ is an interactive workplace simulator. Employees must smile while enduring mild electric shocks. A facial recognition system monitors their expressions - only those who trick the system win. The work highlights how emotional suppression is demanded in capitalist systems and how those biologically doomed to suffer pain are inevitably fucked. The idea came to me while I was sitting in an office, trying to stay composed through brutal menstrual cramps - pretending everything was fine.

Aufmümpfiges Gör || Christine Haupt (DE)

Public space belongs to all of us – but whose stories do our monuments and street names actually tell? With „GöR“, you can place markers on a digital map and suggest what should be at a specific spot instead. New monument, art, green space, social project? Your idea matters! Vote for community suggestions – once a threshold is reached, the mayor gets notified. Together, we reshape the city, rewrite history, and make visible what matters to us.

CP1919 // Echo protocol || Confirm Humanity (CO/HR)

Inside a leather briefcase, a declassified device listens to the invisible. Inspired by echoes from Arecibo Observatory and the first pulsar „✦── CP1919 ── ✦“, this performance traces electromagnetic whispers in artworks at the Interface Cultures Department of Post-Human Resources. Blending science, espionage, sound, and signals, Agent Confirm_Humanity decodes invisible echoes in real time, visualizing data as sound and computer-generated graphics, a nod to Arecibo, Joy Division, and early data graphics.

Gran Senor de la danza || ALZUR (BO)

Cybernetic reinterpretation of a social reintegration ritual for offenders and exiles from Andean communities. From Yuk Hui‘s concept of cosmotechnics, which implies the union of the cosmos and the moral order through technical activities, it is understood that each culture perceives and reflects technology in a different way. Each technique is an extension of the body and externalization of the memory of a society. This installation is a conceptual exploration that intertwines ancestral beliefs and syncretic processes with analog and digital electronic interfaces and filters.

Blink || Hassan Wakaf (BR/SY)

“Blink” is an interactive installation that uses the involuntary act of blinking to create portals. Participants rest before the interface wearing a mask. With every blink, the current accessible memory fades and is replaced by another, never to be repeated again.

This work exposes the fleeting instance of the present, a call for grounding amidst the chaos of perception.

To dear Linz || Ling-Hsuan Hsu (TW)

„To Dear Linz“ centers on auditory experience to reconstruct memories and emotions tied to urban spaces. Using the theory of „rhythm analysis“ from Henri Lefebvre, it explores how a city‘s unique „polyrhythmia“ shapes our perception. This work acts as a catalyst, triggering sounds that transport viewers to specific moments, allowing them to re-experience sensory dimensions overlooked in daily life

 Glory Fine Orgasms! || Saumil Bhandari (IN)

Ahh, ooh, Right to orgasm! „But it is tabooed as it‘s confused with sexuality through genitals only,“ so I try reappropriation of glory holes for exploring hidden pleasure pathways throughout the body through tactile resonance and sonic vibrations. When you lean in against the wall, explore your erogenous zones against the padded wall. For a personalized experience also speak to the wall while leaning against it – it listens and responds.

In between us. || Patrick Ortiz (BO

„In Between Us“ is a texting application that uses AI to rewrite every message. By transforming the original content, it creates a buffer between the sender‘s raw thoughts and the recipient‘s understanding, subtly softening the sender‘s intentions. While the app aims to foster communication that feels both harmless and assertive, it also exposes the inherent gap between genuine expression and the mediated message that is ultimately received.

Room of perpetual || Tamara Bijelić (AT)

An interactive Gameboy artwork critiquing AI-driven social media bots that distort reality and amplify fascist, antidemocratic propaganda. By immersing players in a system controlled by capitalist interests, the game exposes how automated manipulation erodes democracy, urging reflection on the dangers of digital disinformation and the perpetual cycle of power and control.

buang hu 恍惚 || Yutong Zhang (CN)

Fresnel lens—a medium of light—becomes a sculptor of sound, rendering the invisible audible and the silent visible. Within an infinite dimension of noise and shifting light, perception emerges as the sole conduit, continuously molding our reality. „huang hū“ is the liminal space where boundaries dissolve: sound takes form, light resonates, and the world exists only as it is perceived.