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Welcome at the Interface Culture program website.

Acting as creative artists and researchers, students learn how to advance the state of the art of current interface technologies and applications. Through interdisciplinary research and team work, they also develop new aspects of interface design including its cultural and social applications. The themes elaborated under the Master's programme in relation to interactive technologies include Interactive Environments, Interactive Art, Ubiquitous Computing, game design, VR and MR environments, Sound Art, Media Art, Web-Art, Software Art, HCI research and interaction design.

The Interface Culture program at the Linz University of Arts Department of Media was founded in 2004 by Christa Sommerer and Laurent Mignonneau. The program teaches students of human-machine interaction to develop innovative interfaces that harness new interface technologies at the confluence of art, research, application and design, and to investigate the cultural and social possibilities of implementing them.

The term "interface" is omnipresent nowadays. Basically, it describes an intersection or linkage between different computer systems that makes use of hardware components and software programs to enable the exchange and transmission of digital information via communications protocols.

However, an interface also describes the hook-up between human and machine, whereby the human qua user undertakes interaction as a means of operating and influencing the software and hardware components of a digital system. An interface thus enables human beings to communicate with digital technologies as well as to generate, receive and exchange data. Examples of interfaces in very widespread use are the mouse-keyboard interface and graphical user interfaces (i.e. desktop metaphors). In recent years, though, we have witnessed rapid developments in the direction of more intuitive and more seamless interface designs; the fields of research that have emerged include ubiquitous computing, intelligent environments, tangible user interfaces, auditory interfaces, VR-based and MR-based interaction, multi-modal interaction (camera-based interaction, voice-driven interaction, gesture-based interaction), robotic interfaces, natural interfaces and artistic and metaphoric interfaces.

Artists in the field of interactive art have been conducting research on human-machine interaction for a number of years now. By means of artistic, intuitive, conceptual, social and critical forms of interaction design, they have shown how digital processes can become essential elements of the artistic process.
Ars Electronica and in particular the Prix Ars Electronica's Interactive Art category launched in 1991 has had a powerful impact on this dialog and played an active role in promoting ongoing development in this field of research.

The Interface Cultures program is based upon this know-how. It is an artistic-scientific course of study to give budding media artists and media theoreticians solid training in creative and innovative interface design. Artistic design in these areas includes interactive art, netart, software art, robotic art, soundart, noiseart, games & storytelling and mobile art, as well as new hybrid fields like genetic art, bioart, spaceart and nanoart.

It is precisely this combination of technical know-how, interdisciplinary research and a creative artistic-scientific approach to a task that makes it possible to develop new, creative interfaces that engender progressive and innovative artistic-creative applications for media art, media design, media research and communication.

forum Dialog # 53 bei Johannes Staudinger

Mi, 24.6.2026, 16.00 Uhr Treffpunkt: Velodrom, Prinz-Eugen-Straße 30, 4020 Linz

Im hello yellow Velodrom Linz

Nach dem 2019 durch Gerd Schachermayer errichteten Pumptrack wurde unter Mitwirken von Johannes Staudinger über den Verein Velodrom Linz der Bau des hello yellow Velodroms im September 2021 begonnen. Die Anlage wurde Anfang Juli 2022 eröffnet und ist das erste Velodrom in Linz seit über 100 Jahren und derzeit die einzige Radrennbahn Österreichs. 
Die Bahn des hello yellow Velodroms besteht aus acetyliertem Holz und ist 200 Meter lang sowie etwa sechs Meter breit und ist ein Ort der Begegnung. Alle Interessierten können hier – nach Absolvierung eines Einführungskurses durch den Verein Velodrom Linz - die Gegebenheiten frei nutzen.

Johannes Staudinger, in seiner Jugend Rennradfahrer, gründete 2003 die Gruppe Merker.tv und 2015 den Verein Velodrom Linz. 2018 fuhr er eine 5000 Kilometer lange Rennradtour zu 20 Velodromen in Europa, erforscht, befährt und publiziert Radstrecken im Widerstand gegen den Nationalsozialismus (Kulturhauptstadt Salzkammergut 2024 - Touren von Willy-Fred; Fahrradpartisan*innen im Salzkammergut), veranstaltet den Vintage-Ride Kirschblüten Radklassik und die Tour Gino Bartali von Linz zur Befreiungsfeier nach Mauthausen. Schreibt seine Kolumne Velostories im Magazin Cafe KPÖ und ist seit 2022 hauptberuflich verantwortlich für das hello yellow Velodrom in Linz. HTL und FH waren ihm eine Pein, schloss er aber ab. Das Masterstudium Medienkultur- und Kunsttheorien an der Kunstuniversität genoss er, ließ er aber auslaufen ohne abzuschließen.

Aufgrund der Bedingungen vor Ort ist die Teilnehmer*innenanzahl begrenzt, daher eine Anmeldung erforderlich: forms.office.com

Einladung
 

© Johannes Staudinger