Acting as creative artists and researchers, students learn how to advance the state of the art of current interface technologies and applications. Through interdisciplinary research and team work, they also develop new aspects of interface design including its cultural and social applications. The themes elaborated under the Master's programme in relation to interactive technologies include Interactive Environments, Interactive Art, Ubiquitous Computing, game design, VR and MR environments, Sound Art, Media Art, Web-Art, Software Art, HCI research and interaction design.
The Interface Culture program at the Linz University of Arts Department of Media was founded in 2004 by Christa Sommerer and Laurent Mignonneau. The program teaches students of human-machine interaction to develop innovative interfaces that harness new interface technologies at the confluence of art, research, application and design, and to investigate the cultural and social possibilities of implementing them.
The term "interface" is omnipresent nowadays. Basically, it describes an intersection or linkage between different computer systems that makes use of hardware components and software programs to enable the exchange and transmission of digital information via communications protocols.
However, an interface also describes the hook-up between human and machine, whereby the human qua user undertakes interaction as a means of operating and influencing the software and hardware components of a digital system. An interface thus enables human beings to communicate with digital technologies as well as to generate, receive and exchange data. Examples of interfaces in very widespread use are the mouse-keyboard interface and graphical user interfaces (i.e. desktop metaphors). In recent years, though, we have witnessed rapid developments in the direction of more intuitive and more seamless interface designs; the fields of research that have emerged include ubiquitous computing, intelligent environments, tangible user interfaces, auditory interfaces, VR-based and MR-based interaction, multi-modal interaction (camera-based interaction, voice-driven interaction, gesture-based interaction), robotic interfaces, natural interfaces and artistic and metaphoric interfaces.
Artists in the field of interactive art have been conducting research on human-machine interaction for a number of years now. By means of artistic, intuitive, conceptual, social and critical forms of interaction design, they have shown how digital processes can become essential elements of the artistic process.
Ars Electronica and in particular the Prix Ars Electronica's Interactive Art category launched in 1991 has had a powerful impact on this dialog and played an active role in promoting ongoing development in this field of research.
The Interface Cultures program is based upon this know-how. It is an artistic-scientific course of study to give budding media artists and media theoreticians solid training in creative and innovative interface design. Artistic design in these areas includes interactive art, netart, software art, robotic art, soundart, noiseart, games & storytelling and mobile art, as well as new hybrid fields like genetic art, bioart, spaceart and nanoart.
It is precisely this combination of technical know-how, interdisciplinary research and a creative artistic-scientific approach to a task that makes it possible to develop new, creative interfaces that engender progressive and innovative artistic-creative applications for media art, media design, media research and communication.
Eröffnung: 27. Juni 2026, 15.00 Uhr; Ausstellung bis 1. November 2026 Museum Angerlehner, Große Ausstellungshalle, Thalheim/Wels
Jeremias Altmann und Andreas Tanzer
grey time – die graue Zeit hält Einzug in die große Ausstellungshalle des Museum Angerlehner. Unter dem Titel TRAGLAST versammelt das Künstlerduo grey time unter Jeremias Altmann und Andreas Tanzer erstmals eine museale Übersicht jener Werke, die seit der Gründung ihrer Zusammenarbeit im Jahr 2013 entstanden sind.
Die Ausstellung vereint dabei das breite Spektrum ihres langjährigen Schaffens. Skulpturen, Druckgrafiken und monumentale Gemälde eröffnen Bildwelten zwischen Zerfall, ruinenhaften Architekturen und den Spuren menschlicher Kultur. Die Farbe Grau bildet dabei das verbindende Element der Arbeiten und prägt ihre atmosphärische Bildsprache.
Der Ausstellungstitel TRAGLAST verweist nicht nur auf den industriellen Ursprung der Halle mit ihrem noch immer existierenden Schwerlastkran von zehn Tonnen Tragfähigkeit. Der Begriff lässt sich auch als Hinweis auf die Last lesen, die Menschen und Gesellschaften zu tragen haben, sei es durch soziale Spannungen, politische Konflikte oder kriegerische Auseinandersetzungen.
TRAGLAST ist die erste umfassende museale Präsentation des Künstlerduos grey time und gibt Einblick in eine künstlerische Praxis, die sich mit der Fragilität menschlicher Existenz, mit gesellschaftlichen Umbrüchen, mit Zerstörung und der Frage nach dem, was letztlich von uns bleibt auseinandersetzt – eine Ausstellung von eindringlicher und aktueller Relevanz.
Kurator:in: Antonio Rosa de Pauli
https://museum-angerlehner.at/exhibition/grey-time-traglast/