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Welcome at the Interface Culture program website.

Acting as creative artists and researchers, students learn how to advance the state of the art of current interface technologies and applications. Through interdisciplinary research and team work, they also develop new aspects of interface design including its cultural and social applications. The themes elaborated under the Master's programme in relation to interactive technologies include Interactive Environments, Interactive Art, Ubiquitous Computing, game design, VR and MR environments, Sound Art, Media Art, Web-Art, Software Art, HCI research and interaction design.

The Interface Culture program at the Linz University of Arts Department of Media was founded in 2004 by Christa Sommerer and Laurent Mignonneau. The program teaches students of human-machine interaction to develop innovative interfaces that harness new interface technologies at the confluence of art, research, application and design, and to investigate the cultural and social possibilities of implementing them.

The term "interface" is omnipresent nowadays. Basically, it describes an intersection or linkage between different computer systems that makes use of hardware components and software programs to enable the exchange and transmission of digital information via communications protocols.

However, an interface also describes the hook-up between human and machine, whereby the human qua user undertakes interaction as a means of operating and influencing the software and hardware components of a digital system. An interface thus enables human beings to communicate with digital technologies as well as to generate, receive and exchange data. Examples of interfaces in very widespread use are the mouse-keyboard interface and graphical user interfaces (i.e. desktop metaphors). In recent years, though, we have witnessed rapid developments in the direction of more intuitive and more seamless interface designs; the fields of research that have emerged include ubiquitous computing, intelligent environments, tangible user interfaces, auditory interfaces, VR-based and MR-based interaction, multi-modal interaction (camera-based interaction, voice-driven interaction, gesture-based interaction), robotic interfaces, natural interfaces and artistic and metaphoric interfaces.

Artists in the field of interactive art have been conducting research on human-machine interaction for a number of years now. By means of artistic, intuitive, conceptual, social and critical forms of interaction design, they have shown how digital processes can become essential elements of the artistic process.
Ars Electronica and in particular the Prix Ars Electronica's Interactive Art category launched in 1991 has had a powerful impact on this dialog and played an active role in promoting ongoing development in this field of research.

The Interface Cultures program is based upon this know-how. It is an artistic-scientific course of study to give budding media artists and media theoreticians solid training in creative and innovative interface design. Artistic design in these areas includes interactive art, netart, software art, robotic art, soundart, noiseart, games & storytelling and mobile art, as well as new hybrid fields like genetic art, bioart, spaceart and nanoart.

It is precisely this combination of technical know-how, interdisciplinary research and a creative artistic-scientific approach to a task that makes it possible to develop new, creative interfaces that engender progressive and innovative artistic-creative applications for media art, media design, media research and communication.

EXHIBITION

Come and Grow

Eröffnung: 12. Oktober 2026, 19.00 Uhr; Ausstellung bis 9. Jänner 2027 Kunstbrücke im RAIQA, Raiffeisenplatz 1, 6020 Innsbruck

Christa Sommerer & Laurent Mignonneau (Interface Cultures) stellen in Innsbruck aus. 

Seit den frühen 1990er-Jahren entwickeln Christa Sommerer & Laurent Mignonneau wegweisende interaktive Arbeiten an der Schnittstelle von Kunst, Naturwissenschaft und digitaler Technologie. Ihre Installationen, Videos und computergestützten Systeme reagieren auf Berührung, Bewegung, Sprache, Zeit und Aufmerksamkeit. Das Publikum wird dabei zum aktiven Teil ihrer Werke, die sich fortlaufend verändern.

Kunst als lebendes System

Im Zentrum der Ausstellung Come and Grow steht eine Idee, die das Künstlerpaar Sommerer und Mignonneau bereits 1996 als „Art as a Living System“ beschrieben haben: Kunst als lebendes System. Ihre Arbeiten sind keine bloßen Simulationen von Natur, sondern offene Situationen, in denen Menschen, technische Apparaturen und digitale Organismen aufeinander einwirken. Wachstum, Verwandlung, Kommunikation und Vergehen werden nicht nur dargestellt, sondern ereignen sich im Moment der Begegnung. Christa Sommerers Hintergrund in Biologie und Kunst verbindet sich dabei mit Laurent Mignonneaus Erfahrung in Videokunst, Computergrafik und Programmierung.

Ort: Kunstbrücke im RAIQA, Raiffeisenplatz 1, 6020 Innsbruck. Barrierefrei zugänglich über den Haupteingang in der Adamgasse und das Foyer des Hauptgebäudes.

Öffnungszeiten: 
MO bis FR 14.00 bis 18 Uhr
SA 10.00 bis 13.00 Uhr
 SO und an Feiertagen geschlossen

kunstbruecke.at/come-and-grow

Christa Sommerer & Laurent Mignonneau
*1964 in Gmunden und *1967 in Angoulême. 2004 gründeten Christa Sommerer & Laurent Mignonneau den Masterstudiengang Interface Cultures an der Kunstuniversität Linz. Ihre Arbeiten wurden international vielfach gezeigt, zuletzt unter anderem im SIMoA Shenzhen International Art Museum, Shenzhen, im ZKM Karlsruhe, bei der Biennale Art and Technology in Peking sowie im Musée d’Art Contemporain de Lyon. Leben und arbeiten in Linz.

"Flaneur" ©2026, Laurent Mignonneau & Christa Sommerer
"Let it Grow" ©2025, Christa Sommerer & Laurent Mignonneau
"Portrait on the Fly" ©2015, Laurent Mignonneau & Christa Sommerer
"Scavengers" ©2020, Laurent Mignonneau & Christa Sommerer
"Life Writer" ©2006, Laurent Mignonneau & Christa Sommerer