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Welcome at the Interface Culture program website.

Acting as creative artists and researchers, students learn how to advance the state of the art of current interface technologies and applications. Through interdisciplinary research and team work, they also develop new aspects of interface design including its cultural and social applications. The themes elaborated under the Master's programme in relation to interactive technologies include Interactive Environments, Interactive Art, Ubiquitous Computing, game design, VR and MR environments, Sound Art, Media Art, Web-Art, Software Art, HCI research and interaction design.

The Interface Culture program at the Linz University of Arts Department of Media was founded in 2004 by Christa Sommerer and Laurent Mignonneau. The program teaches students of human-machine interaction to develop innovative interfaces that harness new interface technologies at the confluence of art, research, application and design, and to investigate the cultural and social possibilities of implementing them.

The term "interface" is omnipresent nowadays. Basically, it describes an intersection or linkage between different computer systems that makes use of hardware components and software programs to enable the exchange and transmission of digital information via communications protocols.

However, an interface also describes the hook-up between human and machine, whereby the human qua user undertakes interaction as a means of operating and influencing the software and hardware components of a digital system. An interface thus enables human beings to communicate with digital technologies as well as to generate, receive and exchange data. Examples of interfaces in very widespread use are the mouse-keyboard interface and graphical user interfaces (i.e. desktop metaphors). In recent years, though, we have witnessed rapid developments in the direction of more intuitive and more seamless interface designs; the fields of research that have emerged include ubiquitous computing, intelligent environments, tangible user interfaces, auditory interfaces, VR-based and MR-based interaction, multi-modal interaction (camera-based interaction, voice-driven interaction, gesture-based interaction), robotic interfaces, natural interfaces and artistic and metaphoric interfaces.

Artists in the field of interactive art have been conducting research on human-machine interaction for a number of years now. By means of artistic, intuitive, conceptual, social and critical forms of interaction design, they have shown how digital processes can become essential elements of the artistic process.
Ars Electronica and in particular the Prix Ars Electronica's Interactive Art category launched in 1991 has had a powerful impact on this dialog and played an active role in promoting ongoing development in this field of research.

The Interface Cultures program is based upon this know-how. It is an artistic-scientific course of study to give budding media artists and media theoreticians solid training in creative and innovative interface design. Artistic design in these areas includes interactive art, netart, software art, robotic art, soundart, noiseart, games & storytelling and mobile art, as well as new hybrid fields like genetic art, bioart, spaceart and nanoart.

It is precisely this combination of technical know-how, interdisciplinary research and a creative artistic-scientific approach to a task that makes it possible to develop new, creative interfaces that engender progressive and innovative artistic-creative applications for media art, media design, media research and communication.

EXHIBITION

IC @ Ars Electronica 2026

9. bis 13. September 2026 Linzer Innenstadt

Unter dem Motto „Zukunft beginnt – Negotiating Humanity“ präsentiert sich das Ars Electronica Festival 2026 neu und bespielt drei große Hubs im Stadtraum. Die Kunstuniversität Linz ist als langjähriger Partner mit Projekten und Ausstellungen wieder fester Bestandteil des internationalen Festivals.

In der Ausstellung "Codes [] Rituals" zeigt  die Abteilung Interface Cultures aktuelle Arbeiten von Studierenden. 

Ausgestellte Arbeiten:

veronica - spilt out of the line | Ling-Hsuan Hsu (TW)
Phantom Limbs - The Architecture of a Meeting Point | Bilge Nefise Yardimci (TR)
Mío## Economies of Movement, Procedures for Displacing a Body | Patrick Ortiz (BO) & Marta Salinas (AR)
Cycle of Emotions: Composition | Joann Lee (KR)
By the Time We Looked | Patricia Soto Molina (ES)
Withdraw - AR Brand Blocker | Carmen Daniela Córdoba Martínez (CO)
Phobos | Hassan Wakaf (SY/BR)
in/affection - Sound, Mold, and Human Behavior | Yutong Zhang (CN) & Simon Shimizu (JP)
BioCore - A Soft Echo of Living Heat Rene Preuer (AT) & Ingrid Graz (AT)
Listening to Calcified | Volkan Dinçer (TR)
SovereigntyMeter - Who owns the internet, and who will own it next? | Ahmad Aiub (EG)
Vocal Duets | Alireza Khosroabadi (IR) & Sara Karimi (IR)
Spectral Roots | Gustiele Fistaról (BR)
At Least I’m Making Money - How financial systems profit from war | Carolina Sofia Bischof (AT) & Carmen Daniela Córdoba Martínez (CO)
Technical support: Joshua Mattson (CA)
Into the air m22 (Vlada Oleinik & Nail Gainulla) (AT)
Shared Act | Saumil Bhandari (IN)
Collective Instrument of Maintenance - inspired by worm ecologies | Christine Haupt (DE)

more Information

Event im Rahmen des Programmes:

Leonardo LASER Talks Linz Lab Songs Vol. III – Sobremesas
Curated by Fabricio Lamoncha

Leonardo LASER is an international program that brings together artists, scientists, academics, and the public to share their work and inspire one another through presentations, performances, and discussions. Our recurring LASER series ‘Lab Songs’ explores evolving cultures of experimentation. Scientific and artistic breakthroughs arise not only from discoveries, but from transformations in practices, methodologies, and systems of care. As a result, laboratories are increasingly reimagined as spaces where aesthetic, techno logical, ecological, and theoretical forms of knowledge come into proximity. For this year’s ‘Sobremesas’, we gather around the dining table as a site of encounter. Much like the laboratory, it is a place where experiences are shared, differences remain present, and knowledge is collectively digested. Join us in celebrating the conversations, relationships, and acts of care through which new understandings emerge, and unexpected encounters unfold.
 

Exhibition Team Production Coordinator: Volkan Dinçer
Setup Assistant: Paul Eßer
Proofreading: Aisling Phelan
Art Direction Folder: Paul Eßer
Video Documentation: Carmen Daniela Córdoba Martínez
Video Sound Design: Hassan Wakaf
PR and Social Media Strategy: Aisling Phelan 

Interface Cultures Department Manuela Naveau Laurent Mignonneau Fabricio Lamoncha Michaela Ortner Alexander Wöran Gudrun Oberndorfer