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Welcome at the Interface Culture program website.

Acting as creative artists and researchers, students learn how to advance the state of the art of current interface technologies and applications. Through interdisciplinary research and team work, they also develop new aspects of interface design including its cultural and social applications. The themes elaborated under the Master's programme in relation to interactive technologies include Interactive Environments, Interactive Art, Ubiquitous Computing, game design, VR and MR environments, Sound Art, Media Art, Web-Art, Software Art, HCI research and interaction design.

The Interface Culture program at the Linz University of Arts Department of Media was founded in 2004 by Christa Sommerer and Laurent Mignonneau. The program teaches students of human-machine interaction to develop innovative interfaces that harness new interface technologies at the confluence of art, research, application and design, and to investigate the cultural and social possibilities of implementing them.

The term "interface" is omnipresent nowadays. Basically, it describes an intersection or linkage between different computer systems that makes use of hardware components and software programs to enable the exchange and transmission of digital information via communications protocols.

However, an interface also describes the hook-up between human and machine, whereby the human qua user undertakes interaction as a means of operating and influencing the software and hardware components of a digital system. An interface thus enables human beings to communicate with digital technologies as well as to generate, receive and exchange data. Examples of interfaces in very widespread use are the mouse-keyboard interface and graphical user interfaces (i.e. desktop metaphors). In recent years, though, we have witnessed rapid developments in the direction of more intuitive and more seamless interface designs; the fields of research that have emerged include ubiquitous computing, intelligent environments, tangible user interfaces, auditory interfaces, VR-based and MR-based interaction, multi-modal interaction (camera-based interaction, voice-driven interaction, gesture-based interaction), robotic interfaces, natural interfaces and artistic and metaphoric interfaces.

Artists in the field of interactive art have been conducting research on human-machine interaction for a number of years now. By means of artistic, intuitive, conceptual, social and critical forms of interaction design, they have shown how digital processes can become essential elements of the artistic process.
Ars Electronica and in particular the Prix Ars Electronica's Interactive Art category launched in 1991 has had a powerful impact on this dialog and played an active role in promoting ongoing development in this field of research.

The Interface Cultures program is based upon this know-how. It is an artistic-scientific course of study to give budding media artists and media theoreticians solid training in creative and innovative interface design. Artistic design in these areas includes interactive art, netart, software art, robotic art, soundart, noiseart, games & storytelling and mobile art, as well as new hybrid fields like genetic art, bioart, spaceart and nanoart.

It is precisely this combination of technical know-how, interdisciplinary research and a creative artistic-scientific approach to a task that makes it possible to develop new, creative interfaces that engender progressive and innovative artistic-creative applications for media art, media design, media research and communication.

INFORMATION

Nachruf auf Mag.aart. Beate Luger-Goyer

In tiefer Betroffenheit informiert die Kunstuniversität Linz über das Ableben von Mag.aart. Beate Luger-Goyer, die am 7. August 2026 im 70. Lebensjahr verstorben ist.

Beate Luger-Goyer wurde am 3. September 1956 geboren und studierte an der damaligen Hochschule für künstlerische und industrielle Gestaltung Linz an der Meisterklasse Malerei und Textiles Gestalten.

Ab Oktober 1993 war sie ebenda als Lehrbeauftragte an der Meisterklasse für Textiles Gestalten beschäftigt, wo sie Lehrveranstaltungen unter anderem in den Bereichen Bindungslehre und Schaftweben, spezielle textile Gestaltungsverfahren, Hand- und Gobelinweben oder flächenbildende Textiltechniken / Weben abhielt, bevor sie ab 1. Oktober 1999 als Vertragslehrerin an derselben Meisterklasse neben der Lehre in Bereichen wie Material- und Werkzeugkunde, textile Techniken / Weben oder Gestaltungspraxis auch die Werkstattbetreuung inne hatte. Im Rahmen ihrer Lehrtätigkeit führte sie zahlreiche Ausstellungen und Präsentationen – viele davon gemeinsam mit ihren Studierenden - durch. Und auch nach ihrem Pensionsantritt, der mit 1. März 2020 erfolgte, war Beate Luger-Goyer weiterhin und bis zuletzt als Künstlerin tätig und an zahlreichen Projekten und Ausstellungen beteiligt.

Beate Luger-Goyer war über Jahrzehnte hinweg eng mit der Kunstuniversität Linz und der Abteilung textil.kunst.design verbunden.

Die Kunstuniversität Linz wird Beate Luger-Goyer stets ein ehrendes Andenken bewahren.

Brigitte Hütter
Rektorin der Kunstuniversität Linz

Beate Luger-Goyer