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Welcome at the Interface Culture program website.

Acting as creative artists and researchers, students learn how to advance the state of the art of current interface technologies and applications. Through interdisciplinary research and team work, they also develop new aspects of interface design including its cultural and social applications. The themes elaborated under the Master's programme in relation to interactive technologies include Interactive Environments, Interactive Art, Ubiquitous Computing, game design, VR and MR environments, Sound Art, Media Art, Web-Art, Software Art, HCI research and interaction design.

The Interface Culture program at the Linz University of Arts Department of Media was founded in 2004 by Christa Sommerer and Laurent Mignonneau. The program teaches students of human-machine interaction to develop innovative interfaces that harness new interface technologies at the confluence of art, research, application and design, and to investigate the cultural and social possibilities of implementing them.

The term "interface" is omnipresent nowadays. Basically, it describes an intersection or linkage between different computer systems that makes use of hardware components and software programs to enable the exchange and transmission of digital information via communications protocols.

However, an interface also describes the hook-up between human and machine, whereby the human qua user undertakes interaction as a means of operating and influencing the software and hardware components of a digital system. An interface thus enables human beings to communicate with digital technologies as well as to generate, receive and exchange data. Examples of interfaces in very widespread use are the mouse-keyboard interface and graphical user interfaces (i.e. desktop metaphors). In recent years, though, we have witnessed rapid developments in the direction of more intuitive and more seamless interface designs; the fields of research that have emerged include ubiquitous computing, intelligent environments, tangible user interfaces, auditory interfaces, VR-based and MR-based interaction, multi-modal interaction (camera-based interaction, voice-driven interaction, gesture-based interaction), robotic interfaces, natural interfaces and artistic and metaphoric interfaces.

Artists in the field of interactive art have been conducting research on human-machine interaction for a number of years now. By means of artistic, intuitive, conceptual, social and critical forms of interaction design, they have shown how digital processes can become essential elements of the artistic process.
Ars Electronica and in particular the Prix Ars Electronica's Interactive Art category launched in 1991 has had a powerful impact on this dialog and played an active role in promoting ongoing development in this field of research.

The Interface Cultures program is based upon this know-how. It is an artistic-scientific course of study to give budding media artists and media theoreticians solid training in creative and innovative interface design. Artistic design in these areas includes interactive art, netart, software art, robotic art, soundart, noiseart, games & storytelling and mobile art, as well as new hybrid fields like genetic art, bioart, spaceart and nanoart.

It is precisely this combination of technical know-how, interdisciplinary research and a creative artistic-scientific approach to a task that makes it possible to develop new, creative interfaces that engender progressive and innovative artistic-creative applications for media art, media design, media research and communication.

TERMIN

Kinderkulturwoche 2026

19. bis 20. Oktober 2026 Kunstuniversität Linz, Hauptplatz 8, 4020 Linz

Die Abteilung Kreativitätsbildung - KinderJugendKreativUni der Kunstuniversität Linz öffnet ihre Ateliers und lädt Kinder und Jugendliche im Rahmen der "Kinderkulturwoche Linz" zu zwei Workshops ein.

Wenn du Lust und Freude hast, mit unterschiedlichen Materialien eigene Ideen zu verwirklichen, bist du bei uns genau richtig!
 

Workshop: Natur, Stoff und Fantasie

19. Oktober 2026, 09.00 bis 11.00 Uhr
für Kinder von 7 bis 11 Jahre, nur in Gruppen bis 15 Personen buchbar
Materialbeitrag: 3.00 € pro Person
Workshopleiterin: Mag. Tanja Lattner

Findest du manchmal einen Stein, den du unbedingt aufheben musst? Oder ein kleines Holz, das in deiner Tasche verschwindet und mit nach Hause wandert? Oder du hast ein Stückchen Reststoff, das viel zu schade ist, um es weg zu schmeißen, weil es sich so gut anfühlt, oder so ein tolles Muster hat? Komm zu uns in den Workshop und lass dich überraschen, welche Geschichten du mit diesen Materialien erzählen kannst. Trockenholz, Stoffreste, Federn, Steine und vieles mehr stehen für dich zum selbstbestimmten Gestalten bereit. Lass deiner Kreativität freien Lauf!

Anmeldung via E-Mail kinderkreativuni.office@kunstuni-linz.at
Anmeldeschluss: 12. Oktober 2026
 

Workshop: Experimentieren im Jugendatelier

20. Oktober 2026, 10.00 bis 12.00 Uhr
Für Jugendliche (von 10 – 16 Jahren), nur in Gruppen bis zu 15 Personen buchbar
Materialbeitrag: 3 Euro pro Person
Workshopleiterin: Mag. Claudia Hutterer

Das Jugendatelier stellt reichhaltiges Materialangebot zur Verfügung! Jugendliche sind eingeladen ihre individuellen eigenen Ideen zu verwirklichen und sich im gestalterischen Ausdruck auszuprobieren. Das Explorieren der eigenen Idee und der Spaß an der Umsetzung stehen dabei im Vordergrund!

Für Gruppen im Klassenverband, maximal 15 Schüler*innen.

Anmeldung via E-Mail kinderkreativuni.office@kunstuni-linz.at
Anmeldeschluss: 12. Oktober 2026